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George Pantazopoulos wrote:
>looks very much like silver. How did you make it?
I used something like envionment map - a textured hollow sphere, big enough
to contain all the scene, with no_shadow and no_image attributes set. I
already answered on similar question asked by Tek - see. May be, it would
be better to post sources?
Sincerely Yours, Alex Kluchikov.
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