POV-Ray : Newsgroups : povray.binaries.images : Bronze Age sword - take 2 Server Time
9 May 2024 12:41:01 EDT (-0400)
  Bronze Age sword - take 2 (Message 1 to 8 of 8)  
From: Thomas de Groot
Subject: Bronze Age sword - take 2
Date: 17 Jul 2023 08:38:12
Message: <64b53634@news.povray.org>
OK. I guess I have the first phase finished, with the bronze hilt in place.

I shall now explore variations: different hilt materials (e.g. wood); 
hilt decorations; whatever comes up.

finally, I shall offer it to my Grendel figure :-)


Note: I opted here for an orthographic view. As before, there is a hdr 
map reflecting in the metal.

-- 
Thomas


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From: Mike Miller
Subject: Re: Bronze Age sword - take 2
Date: 17 Jul 2023 08:55:00
Message: <web.64b5399b2930abe7b5177e91dabc9342@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> OK. I guess I have the first phase finished, with the bronze hilt in place.
>
> I shall now explore variations: different hilt materials (e.g. wood);
> hilt decorations; whatever comes up.
>
> finally, I shall offer it to my Grendel figure :-)
>
>
> Note: I opted here for an orthographic view. As before, there is a hdr
> map reflecting in the metal.
>
> --
> Thomas

Very well done. love to see your Grendel figure.
Mike


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From: Samuel B 
Subject: Re: Bronze Age sword - take 2
Date: 17 Jul 2023 19:00:00
Message: <web.64b5c79d2930abe7f8c47d526e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> OK. I guess I have the first phase finished, with the bronze hilt in place.
>
> I shall now explore variations: different hilt materials (e.g. wood);
> hilt decorations; whatever comes up.
>
> finally, I shall offer it to my Grendel figure :-)
>
>
> Note: I opted here for an orthographic view. As before, there is a hdr
> map reflecting in the metal.
>
> --
> Thomas

That's one nice-looking handle/hilt. How was it modeled?

Sam


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From: Thomas de Groot
Subject: Re: Bronze Age sword - take 2
Date: 18 Jul 2023 08:48:23
Message: <64b68a17$1@news.povray.org>
Op 18-7-2023 om 00:58 schreef Samuel B.:
> That's one nice-looking handle/hilt. How was it modeled?
> 

Thanks Sam. I based the shape first of all on the information given by 
that article which started the project. The authors told and the 
photographs showed the hilt to be octagonal in shape; however, looking 
closely, I got the impression that the lower part around the blade was 
flatter and without a pronounced octagonal shape, so - using Silo - I 
modelled the hilt in two parts:

The lower part below the torus-shaped ring as a flattened and deformed 
cone with a flattened horizontal cylinder differenced from it to produce 
the "claws".

The upper part is based on an octagonal cylinder where the octagonal 
faces are separated by creased edges which - after later subdivisions of 
the object - produced the intended effect. This handle part is also 
slightly flattened but less so than the lower part.

The upper decorative part, is extruded from the octagonal handle and not 
flattened.

Finally, when I was sure I did not need to do any more serious work on 
the shape, I just kept one quarter of the hilt (like the blade) for 
export to .OBJ which I subdivided further in Poseray before exporting to 
mesh2 files to be further used in POV-Ray.

This is more or less a standard procedure I have developed over the 
years and it works very fast. Most time of course is taken by the 
modelling proper in Silo or in Blender (for those who prefer that program).

I am sorry not to have intermediate images of the process.

-- 
Thomas


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From: Samuel B 
Subject: Re: Bronze Age sword - take 2
Date: 18 Jul 2023 17:40:00
Message: <web.64b705bc2930abe7f8c47d526e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 18-7-2023 om 00:58 schreef Samuel B.:
> > That's one nice-looking handle/hilt. How was it modeled?
> >
>
> Thanks Sam. I based the shape first of all on the information given by
> that article which started the project. The authors told and the
> photographs showed the hilt to be octagonal in shape; however, looking
> closely, I got the impression that the lower part around the blade was
> flatter and without a pronounced octagonal shape, so - using Silo - I
> modelled the hilt in two parts:
>
> The lower part below the torus-shaped ring as a flattened and deformed
> cone with a flattened horizontal cylinder differenced from it to produce
> the "claws".
>
> The upper part is based on an octagonal cylinder where the octagonal
> faces are separated by creased edges which - after later subdivisions of
> the object - produced the intended effect. This handle part is also
> slightly flattened but less so than the lower part.
>
> The upper decorative part, is extruded from the octagonal handle and not
> flattened.
>
> Finally, when I was sure I did not need to do any more serious work on
> the shape, I just kept one quarter of the hilt (like the blade) for
> export to .OBJ which I subdivided further in Poseray before exporting to
> mesh2 files to be further used in POV-Ray.
>
> This is more or less a standard procedure I have developed over the
> years and it works very fast. Most time of course is taken by the
> modelling proper in Silo or in Blender (for those who prefer that program).
>
> I am sorry not to have intermediate images of the process.
>
> --
> Thomas

Thanks for the explanation! It sounds quite involved. I was starting to think
you might have sculpted it, or used some blob-sorcery like H.E. Day used. (I've
probably said this before, but I wonder what happened to him...)

I've never used Silo, but I remember it being pretty much the best modeling
program for a while, along with Rhino. I tried the latter for a while, but then
I found Blender instead. (Everyone's got their favorites!)

Sam


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From: Thomas de Groot
Subject: Re: Bronze Age sword - take 2
Date: 19 Jul 2023 02:41:39
Message: <64b785a3@news.povray.org>
Op 18/07/2023 om 23:35 schreef Samuel B.:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 18-7-2023 om 00:58 schreef Samuel B.:
>>> That's one nice-looking handle/hilt. How was it modeled?
>>>
>>
>> Thanks Sam. I based the shape first of all on the information given by
>> that article which started the project. The authors told and the
>> photographs showed the hilt to be octagonal in shape; however, looking
>> closely, I got the impression that the lower part around the blade was
>> flatter and without a pronounced octagonal shape, so - using Silo - I
>> modelled the hilt in two parts:
>>
>> The lower part below the torus-shaped ring as a flattened and deformed
>> cone with a flattened horizontal cylinder differenced from it to produce
>> the "claws".
>>
>> The upper part is based on an octagonal cylinder where the octagonal
>> faces are separated by creased edges which - after later subdivisions of
>> the object - produced the intended effect. This handle part is also
>> slightly flattened but less so than the lower part.
>>
>> The upper decorative part, is extruded from the octagonal handle and not
>> flattened.
>>
>> Finally, when I was sure I did not need to do any more serious work on
>> the shape, I just kept one quarter of the hilt (like the blade) for
>> export to .OBJ which I subdivided further in Poseray before exporting to
>> mesh2 files to be further used in POV-Ray.
>>
>> This is more or less a standard procedure I have developed over the
>> years and it works very fast. Most time of course is taken by the
>> modelling proper in Silo or in Blender (for those who prefer that program).
>>
>> I am sorry not to have intermediate images of the process.
>>
>> --
>> Thomas
> 
> Thanks for the explanation! It sounds quite involved. I was starting to think
> you might have sculpted it, or used some blob-sorcery like H.E. Day used. (I've
> probably said this before, but I wonder what happened to him...)
> 
Sean? Yes, been a while indeed... I regularly study his work to learn 
mind-blowing tricks...

> I've never used Silo, but I remember it being pretty much the best modeling
> program for a while, along with Rhino. I tried the latter for a while, but then
> I found Blender instead. (Everyone's got their favorites!)
> 
> Sam
> 
Imo, Blender is top dog but I never got far enough to be able to really 
use it. Rhino was much too expensive. Silo, while not free, is an 
excellent program, straightforward, and easy to learn. It was instantly 
my favourite modelling program.

-- 
Thomas


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From: Samuel B 
Subject: Re: Bronze Age sword - take 2
Date: 19 Jul 2023 20:05:00
Message: <web.64b879ae2930abe7f8c47d526e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 18/07/2023 om 23:35 schreef Samuel B.:
> > [...] H.E. Day [...]
>
> Sean? Yes, been a while indeed... I regularly study his work to learn
> mind-blowing tricks...

There were some more recent posts by an /S. Day/, but I distinctly remember a
person by the name of H. E. Day who made spaceships sculpted from blobs. Very
clean work. Maybe it's the same person?

Sam


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From: Thomas de Groot
Subject: Re: Bronze Age sword - take 2
Date: 20 Jul 2023 02:47:03
Message: <64b8d867$1@news.povray.org>
Op 20/07/2023 om 02:02 schreef Samuel B.:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 18/07/2023 om 23:35 schreef Samuel B.:
>>> [...] H.E. Day [...]
>>
>> Sean? Yes, been a while indeed... I regularly study his work to learn
>> mind-blowing tricks...
> 
> There were some more recent posts by an /S. Day/, but I distinctly remember a
> person by the name of H. E. Day who made spaceships sculpted from blobs. Very
> clean work. Maybe it's the same person?
> 
> Sam
> 
You are right: There also is a separate H.E. Day who I forgot about...

-- 
Thomas


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