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Finally, after about four months.
The scene is inspired by late nineteenth century paintings of the Late
Romantic school and Genre pieces.
This is about the first scene were I made /really/ use of pigment
patterns (road, thatched roofs, dirt on walls) and the Displacement tool
in Poseray (thatched roofs). Those will be tools I shall come back too
frequently.
--
Thomas
Post a reply to this message
Attachments:
Download 'a quiet lane_final.jpg' (353 KB)
Preview of image 'a quiet lane_final.jpg'
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On 2/4/21 3:06 AM, Thomas de Groot wrote:
> Finally, after about four months.
>
> The scene is inspired by late nineteenth century paintings of the Late
> Romantic school and Genre pieces.
>
> This is about the first scene were I made /really/ use of pigment
> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> in Poseray (thatched roofs). Those will be tools I shall come back too
> frequently.
>
oh... there you go. nice!
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Finally, after about four months.
>
> The scene is inspired by late nineteenth century paintings of the Late
> Romantic school and Genre pieces.
>
> This is about the first scene were I made /really/ use of pigment
> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> in Poseray (thatched roofs). Those will be tools I shall come back too
> frequently.
>
> --
> Thomas
Wow! :-)
Pascal
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Finally, after about four months.
>
> The scene is inspired by late nineteenth century paintings of the Late
> Romantic school and Genre pieces.
>
> This is about the first scene were I made /really/ use of pigment
> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> in Poseray (thatched roofs). Those will be tools I shall come back too
> frequently.
>
> --
> Thomas
Great ! The perspective is very welcoming and background trees are quite
detailed.
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On 2/4/21 3:06 AM, Thomas de Groot wrote:
> Finally, after about four months.
>
> The scene is inspired by late nineteenth century paintings of the Late
> Romantic school and Genre pieces.
>
> This is about the first scene were I made /really/ use of pigment
> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> in Poseray (thatched roofs). Those will be tools I shall come back too
> frequently.
>
Excellent! I very much like the feel of it.
I hope it's OK that I've borrowed your image to test an idea? Namely,
using the extended AA jitter capabilities of the povr branch for a bloom
post process feature.
It's something like what Sam Benge was playing with 6 or 7 years back -
except less "luminous" oriented. The aim is a filter to take the edge
off rendered images; Something which makes the result look less
rendered/perfect/clean.
Attached a result. I expect it can be better tuned, but I'm happy that
it looks workable on the first attempt. It is not cheap as post process
features go. Twenty minutes or so on my two core i3(1). As currently
implemented it's a two stage, nine render total process. All POV-Ray
(povr).
Bill P.
(1) The sampling could be done against the original scene - but that's
more expensive. However, it would be an approach more true at the edges
of the image.
Post a reply to this message
Attachments:
Download 'bigjitterbloompost.jpg' (195 KB)
Preview of image 'bigjitterbloompost.jpg'
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William F Pokorny <ano### [at] anonymousorg> wrote:
> On 2/4/21 3:06 AM, Thomas de Groot wrote:
> > Finally, after about four months.
> >
> > The scene is inspired by late nineteenth century paintings of the Late
> > Romantic school and Genre pieces.
> >
> > This is about the first scene were I made /really/ use of pigment
> > patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> > in Poseray (thatched roofs). Those will be tools I shall come back too
> > frequently.
> >
> Excellent! I very much like the feel of it.
>
> I hope it's OK that I've borrowed your image to test an idea? Namely,
> using the extended AA jitter capabilities of the povr branch for a bloom
> post process feature.
>
> It's something like what Sam Benge was playing with 6 or 7 years back -
> except less "luminous" oriented. The aim is a filter to take the edge
> off rendered images; Something which makes the result look less
> rendered/perfect/clean.
>
> Attached a result. I expect it can be better tuned, but I'm happy that
> it looks workable on the first attempt. It is not cheap as post process
> features go. Twenty minutes or so on my two core i3(1). As currently
> implemented it's a two stage, nine render total process. All POV-Ray
> (povr).
>
> Bill P.
>
> (1) The sampling could be done against the original scene - but that's
> more expensive. However, it would be an approach more true at the edges
> of the image.
A bloom can be useful. What's nice is that there is no artefact, but currently
everything is blurred. Could there be some contrast or value threshold to make
it less destructive?
Post a reply to this message
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Finally, after about four months.
>
> The scene is inspired by late nineteenth century paintings of the Late
> Romantic school and Genre pieces.
>
> This is about the first scene were I made /really/ use of pigment
> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> in Poseray (thatched roofs). Those will be tools I shall come back too
> frequently.
Wow, this is really impressive Thomas, nicely done sir! Nice lighting, it's such
a pleasing composition and mood. And I see the cat made it into the shot :)
Cheers,
Rob
Post a reply to this message
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On 2/4/21 8:06 AM, Mr wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
...
>
> A bloom can be useful. What's nice is that there is no artefact, but currently
> everything is blurred. Could there be some contrast or value threshold to make
> it less destructive?
>
This initial implementation blooms into everything - so it's going to
blur to some degree, if you use the filter. You can lesson the bloom
strength - make things sharper, but then the bloom effect itself fades.
An enhancement that could be tried I suppose, would be to leave "dark"
to some criterea regions untouched. Not sure how "natural" it would
look. More complicated things always possible - but then it might be
rendering large and scaling down say is a better way to go. At some
point if you don't want a bloom filter, you are into something else.
On the time to run this filer... I remembered after posting I was using
a development, '-O optimization only', build. It'll be faster with a
normal performance compile/link - but still expensive.
Bill P.
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Finally, after about four months.
>
> The scene is inspired by late nineteenth century paintings of the Late
> Romantic school and Genre pieces.
>
> This is about the first scene were I made /really/ use of pigment
> patterns (road, thatched roofs, dirt on walls) and the Displacement tool
> in Poseray (thatched roofs). Those will be tools I shall come back too
> frequently.
>
> --
> Thomas
Well done, Thomas.
You were really inspired here!
I wouldn't mind living there.
Cheers
Ton
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Op 04/02/2021 om 13:56 schreef William F Pokorny:
> On 2/4/21 3:06 AM, Thomas de Groot wrote:
>> Finally, after about four months.
>>
>> The scene is inspired by late nineteenth century paintings of the Late
>> Romantic school and Genre pieces.
>>
>> This is about the first scene were I made /really/ use of pigment
>> patterns (road, thatched roofs, dirt on walls) and the Displacement
>> tool in Poseray (thatched roofs). Those will be tools I shall come
>> back too frequently.
>>
> Excellent! I very much like the feel of it.
Thanks!
>
> I hope it's OK that I've borrowed your image to test an idea? Namely,
> using the extended AA jitter capabilities of the povr branch for a bloom
> post process feature.
You are welcome; be my guest.
>
> It's something like what Sam Benge was playing with 6 or 7 years back -
> except less "luminous" oriented. The aim is a filter to take the edge
> off rendered images; Something which makes the result look less
> rendered/perfect/clean.
Ah, yes! Luminous bloom! Something I have long intended to use indeed
>
> Attached a result. I expect it can be better tuned, but I'm happy that
> it looks workable on the first attempt. It is not cheap as post process
> features go. Twenty minutes or so on my two core i3(1). As currently
> implemented it's a two stage, nine render total process. All POV-Ray
> (povr).
Not (yet) convinced. Like Mr says, looks to much like blur here and
everything is blurred.
I have the intention to do also a stochastic render of the scene. I
/think/ that would give a better result. It probably will take some
extra render time; the present render already took about 12 hours,
especially the upper half of the image obviously because of the trees.
>
> Bill P.
>
> (1) The sampling could be done against the original scene - but that's
> more expensive. However, it would be an approach more true at the edges
> of the image.
--
Thomas
Post a reply to this message
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