POV-Ray : Newsgroups : povray.binaries.images : Tetrahedral planetoid Server Time
31 Oct 2024 21:02:18 EDT (-0400)
  Tetrahedral planetoid (Message 1 to 10 of 31)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Bill Pragnell
Subject: Tetrahedral planetoid
Date: 11 Jun 2019 19:15:01
Message: <web.5d003550f3451f761b6c6b3a0@news.povray.org>
Greetings all

This is an unexpectedly successful bit of tinkering; didn't start as a serious
project but I thought I'd share today's results. It's my take on Escher's
'Tetrahedral Planetoid' - mostly procedurally generated, using spherical shells
differenced with cones centred on tetrahedron faces as a basis, and some trig
and transform jiggery-pokery to place simple buildings.

It's not finished yet - I'm considering some more details like ships or islands,
some greenery, towers or masts on the vertices, and I think I can make bridges
under the low points on the edges to join up the water pools.

Any comments or suggestions welcome!

Bill


Post a reply to this message


Attachments:
Download 'planetoid.jpg' (210 KB)

Preview of image 'planetoid.jpg'
planetoid.jpg


 

From: Ton
Subject: Re: Tetrahedral planetoid
Date: 11 Jun 2019 19:45:01
Message: <web.5d003c7e7edc39d7939601860@news.povray.org>
I wish I could tinker like that. Well done.

Cheers
Ton.


Post a reply to this message

From: Bald Eagle
Subject: Re: Tetrahedral planetoid
Date: 11 Jun 2019 19:50:02
Message: <web.5d003e037edc39d74eec112d0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Greetings all
>
> This is an unexpectedly successful bit of tinkering; didn't start as a serious
> project but I thought I'd share today's results. It's my take on Escher's
> 'Tetrahedral Planetoid' - mostly procedurally generated, using spherical shells
> differenced with cones centred on tetrahedron faces as a basis, and some trig
> and transform jiggery-pokery to place simple buildings.
>
> It's not finished yet - I'm considering some more details like ships or islands,
> some greenery, towers or masts on the vertices, and I think I can make bridges
> under the low points on the edges to join up the water pools.
>
> Any comments or suggestions welcome!
>
> Bill

That's some pretty fancy jiggery-pokery there, my friend.

Maybe your island could be like the little icosahedron in the the Magic 8-Ball -
sinking from one pool and surfacing in another  :D

Also, a night scene would be pretty cool.
Does this orbit a trefoil sun?  ;)

"The groundhog says there's a 1-in-4 chance of an early Spring this year..."

What about an Earth-Air-Fire-Water theme instead of 4 water pools?  Mountain,
mist, volcano/fiery sinkhole, pool....


Post a reply to this message

From: Bald Eagle
Subject: Re: Tetrahedral planetoid
Date: 11 Jun 2019 20:15:01
Message: <web.5d0043e47edc39d74eec112d0@news.povray.org>
How about some cloud cover?

I ran across
http://abx.art.pl/pov/patches/f_triangle.php

and that might be adaptable to a tetrahedral shape to make cloud media...


Post a reply to this message

From: Bald Eagle
Subject: Re: Tetrahedral planetoid
Date: 11 Jun 2019 20:20:00
Message: <web.5d0044ae7edc39d74eec112d0@news.povray.org>
> I wish I could tinker like that. Well done.


He builds the entire Titanic from scratch, and he wishes he "could tinker like
that."

:D  :D  :D

You have more skill than you give yourself credit for.


Post a reply to this message

From: Mike Horvath
Subject: Re: Tetrahedral planetoid
Date: 11 Jun 2019 21:36:40
Message: <5d005728$1@news.povray.org>
On 6/11/2019 7:12 PM, Bill Pragnell wrote:
> Greetings all
> 
> This is an unexpectedly successful bit of tinkering; didn't start as a serious
> project but I thought I'd share today's results. It's my take on Escher's
> 'Tetrahedral Planetoid' - mostly procedurally generated, using spherical shells
> differenced with cones centred on tetrahedron faces as a basis, and some trig
> and transform jiggery-pokery to place simple buildings.
> 
> It's not finished yet - I'm considering some more details like ships or islands,
> some greenery, towers or masts on the vertices, and I think I can make bridges
> under the low points on the edges to join up the water pools.
> 
> Any comments or suggestions welcome!
> 
> Bill
> 

Wow, that is great!

Can't think of any suggestions, other than more detail: people, 
vehicles, laundry, boats, etc.


Michael


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Tetrahedral planetoid
Date: 12 Jun 2019 01:49:35
Message: <5d00926f@news.povray.org>
Bill Pragnell wrote on 12/06/2019 01:12:
> Greetings all
> 
> This is an unexpectedly successful bit of tinkering; didn't start as a serious
> project but I thought I'd share today's results. It's my take on Escher's
> 'Tetrahedral Planetoid' - mostly procedurally generated, using spherical shells
> differenced with cones centred on tetrahedron faces as a basis, and some trig
> and transform jiggery-pokery to place simple buildings.
> 
> It's not finished yet - I'm considering some more details like ships or islands,
> some greenery, towers or masts on the vertices, and I think I can make bridges
> under the low points on the edges to join up the water pools.
> 
> Any comments or suggestions welcome!
> 
> Bill
> 
A notable image.
What kind of physical phenomena will there be on such a planet? Winds 
(and waves), bizarre clouds, ...

;-)
Paolo


Post a reply to this message

From: Thomas de Groot
Subject: Re: Tetrahedral planetoid
Date: 12 Jun 2019 02:52:04
Message: <5d00a114$1@news.povray.org>
On 12-6-2019 1:12, Bill Pragnell wrote:
> Greetings all
> 
> This is an unexpectedly successful bit of tinkering; didn't start as a serious
> project but I thought I'd share today's results. It's my take on Escher's
> 'Tetrahedral Planetoid' - mostly procedurally generated, using spherical shells
> differenced with cones centred on tetrahedron faces as a basis, and some trig
> and transform jiggery-pokery to place simple buildings.
> 
> It's not finished yet - I'm considering some more details like ships or islands,
> some greenery, towers or masts on the vertices, and I think I can make bridges
> under the low points on the edges to join up the water pools.
> 
> Any comments or suggestions welcome!
> 
> Bill
> 


Aaah! A return to the tetrahedral universe!

-- 
Thomas


Post a reply to this message

From: Bill Pragnell
Subject: Re: Tetrahedral planetoid
Date: 12 Jun 2019 13:05:00
Message: <web.5d012fef7edc39d71b6c6b3a0@news.povray.org>
"Ton" <ton### [at] gmailcom> wrote:
> I wish I could tinker like that. Well done.

Thanks!

And as pointed out, your own adventures in CSG are not to be sniffed at! It's
refreshing to see old-school POV-Ray techniques used to such detail. I only just
caught up with your Titanic progress, sorry to hear you had a setback. As Thomas
said, maybe you'll feel like revisiting it someday.

Bill


Post a reply to this message

From: Bill Pragnell
Subject: Re: Tetrahedral planetoid
Date: 12 Jun 2019 13:10:00
Message: <web.5d0130f17edc39d71b6c6b3a0@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Also, a night scene would be pretty cool.

Aha, yes could be good. I'd need many lights though, which could be problematic.
Moonlight perhaps.

> Does this orbit a trefoil sun?  ;)

hehe

> What about an Earth-Air-Fire-Water theme instead of 4 water pools?  Mountain,
> mist, volcano/fiery sinkhole, pool....

I'm thinking a water sphere linked under the edges, maybe with small rocky
island at the centres of each.

As as to cloud cover, I wondered about that, but I'm reluctant to embark upon
extensive media odysseys... if I can't do something cunning with regular
transparent textures I might not bother!

Bill


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.