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By chance, I rediscovered Cedeaq's code from back in 2010. It was an 
answer to a query by Patrick Elliott 
(http://news.povray.org/povray.general/thread/%3C4ca93948%40news.povray.org%3E/?ttop=371487&toff=200&mtop=351355).
I didn't change the principle but corrected a few minor issues, added my 
own stuff, and streamlined the landscape parameters. The result is 
(still) a fast and interesting landscape generator.
Please find the code in p.b.scene-files for your amusement and play.
-- 
Thomas
 
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From: Jörg "Yadgar" Bleimann 
Subject: Re: Semi-random landscape revisited 
Date: 21 Jun 2018 21:29:49 
Message: <5b2c510d@news.povray.org> 
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Hi(gh)!
On 21.06.2018 10:02, Thomas de Groot wrote:
> By chance, I rediscovered Cedeaq's code from back in 2010. It was an 
> answer to a query by Patrick Elliott 
>
(http://news.povray.org/povray.general/thread/%3C4ca93948%40news.povray.org%3E/?ttop=371487&toff=200&mtop=351355).
> 
> 
> I didn't change the principle but corrected a few minor issues, added my 
> own stuff, and streamlined the landscape parameters. The result is 
> (still) a fast and interesting landscape generator.
> 
> Please find the code in p.b.scene-files for your amusement and play.
> 
Here we go... first, I made a physical map of your landscape. In the 
coming days, I will experiment with your parameters, try out new 
functions... and perhaps I'll find out how to create realistic mountain 
ranges, wider plains and monotonously descending valley!
I posted the modified code in p.b.s-f!
See you in Khyberspace!
Yadgar
 
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Attachments: 
Download 'landscape.png' (145 KB)
 
  
Preview of image 'landscape.png'
   
   
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On 22-6-2018 3:29, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
> 
> On 21.06.2018 10:02, Thomas de Groot wrote:
>> By chance, I rediscovered Cedeaq's code from back in 2010. It was an 
>> answer to a query by Patrick Elliott 
>>
(http://news.povray.org/povray.general/thread/%3C4ca93948%40news.povray.org%3E/?ttop=371487&toff=200&mtop=351355).
>>
>>
>> I didn't change the principle but corrected a few minor issues, added 
>> my own stuff, and streamlined the landscape parameters. The result is 
>> (still) a fast and interesting landscape generator.
>>
>> Please find the code in p.b.scene-files for your amusement and play.
>>
> 
> Here we go... first, I made a physical map of your landscape. In the 
> coming days, I will experiment with your parameters, try out new 
> functions... and perhaps I'll find out how to create realistic mountain 
> ranges, wider plains and monotonously descending valley!
> 
> I posted the modified code in p.b.s-f!
> 
> See you in Khyberspace!
> 
> Yadgar
Great! The possibilities are endless of course and your map addition is 
an interesting idea. Realistic mountain ranges can be obtained using the 
f_hetero_mf function for instance. Before you know it, you will end up 
with a monstrous amount of code generating magnificent landscapes at a 
crawl. ;-) Been there done that: It happened to me in the past with my 
Geomorph isosurface macros...
However, that is the fun of it isn't it?
-- 
Thomas
 
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