Hi(gh)!
On 21.06.2018 10:02, Thomas de Groot wrote:
> By chance, I rediscovered Cedeaq's code from back in 2010. It was an
> answer to a query by Patrick Elliott
>
(http://news.povray.org/povray.general/thread/%3C4ca93948%40news.povray.org%3E/?ttop=371487&toff=200&mtop=351355).
>
>
> I didn't change the principle but corrected a few minor issues, added my
> own stuff, and streamlined the landscape parameters. The result is
> (still) a fast and interesting landscape generator.
>
> Please find the code in p.b.scene-files for your amusement and play.
>
Here we go... first, I made a physical map of your landscape. In the
coming days, I will experiment with your parameters, try out new
functions... and perhaps I'll find out how to create realistic mountain
ranges, wider plains and monotonously descending valley!
I posted the modified code in p.b.s-f!
See you in Khyberspace!
Yadgar
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