POV-Ray : Newsgroups : povray.binaries.images : Semi-random landscape revisited : Re: Semi-random landscape revisited Server Time
16 Apr 2024 06:07:34 EDT (-0400)
  Re: Semi-random landscape revisited  
From: Thomas de Groot
Date: 22 Jun 2018 02:39:41
Message: <5b2c99ad$1@news.povray.org>
On 22-6-2018 3:29, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
> 
> On 21.06.2018 10:02, Thomas de Groot wrote:
>> By chance, I rediscovered Cedeaq's code from back in 2010. It was an 
>> answer to a query by Patrick Elliott 
>>
(http://news.povray.org/povray.general/thread/%3C4ca93948%40news.povray.org%3E/?ttop=371487&toff=200&mtop=351355).

>>
>>
>> I didn't change the principle but corrected a few minor issues, added 
>> my own stuff, and streamlined the landscape parameters. The result is 
>> (still) a fast and interesting landscape generator.
>>
>> Please find the code in p.b.scene-files for your amusement and play.
>>
> 
> Here we go... first, I made a physical map of your landscape. In the 
> coming days, I will experiment with your parameters, try out new 
> functions... and perhaps I'll find out how to create realistic mountain 
> ranges, wider plains and monotonously descending valley!
> 
> I posted the modified code in p.b.s-f!
> 
> See you in Khyberspace!
> 
> Yadgar

Great! The possibilities are endless of course and your map addition is 
an interesting idea. Realistic mountain ranges can be obtained using the 
f_hetero_mf function for instance. Before you know it, you will end up 
with a monstrous amount of code generating magnificent landscapes at a 
crawl. ;-) Been there done that: It happened to me in the past with my 
Geomorph isosurface macros...

However, that is the fun of it isn't it?

-- 
Thomas


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