POV-Ray : Newsgroups : povray.binaries.images : Antony Gormley simulation Server Time
17 Jul 2025 21:01:55 EDT (-0400)
  Antony Gormley simulation (Message 19 to 28 of 108)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 20 Nov 2017 02:43:59
Message: <5a1287bf$1@news.povray.org>
On 20-11-2017 7:24, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> This site http://www.antonygormley.com/ gives an excellent overview of
>> his work.
>>
> 
> Some of his 'rectilinear'/block sculptures there instantly recalled a POV-Ray
> scene I made years ago and posted...
> 
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4bd33d559bbfa54fae92d9930@news.povray.org%3E/
> 
> ....specifically the two slab-like objects on the left and right. I must have
> been 'channeling' Gormley!
> 
> 

Indeed. :-)

-- 
Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 20 Nov 2017 02:45:10
Message: <5a128806$1@news.povray.org>
On 19-11-2017 14:30, Fractracer wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And better yet, using VRand_In_Obj()
>>
>>
>> --
>> Thomas
> 
> Good job! The man seems to disappear.
> Maybe you should add a background, to compose an image in the surrealist style.
> 

For the time being this remains just an empty test landscape  ;-)

-- 
Thomas


Post a reply to this message

From: Bald Eagle
Subject: Re: Antony Gormley simulation
Date: 20 Nov 2017 08:05:01
Message: <web.5a12d2bb2471086bc437ac910@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> And better yet, using VRand_In_Obj()
>
>
> --
> Thomas

These are fun - and so comparatively easy to make compared to other types of
scenes!

I was wondering what your "yield" was in terms of successful placement of random
points inside.  I did a few real quick experiments, and it seemed like I was
getting _very_ sparse coverage.  I did a (Success/TotalTests)*100 calculation,
and got 1.4%.

I like the [rusted] wire boxes   :)


Post a reply to this message

From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 02:54:31
Message: <5a13dbb7$1@news.povray.org>
On 20-11-2017 14:03, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> And better yet, using VRand_In_Obj()
>>
>>
>> --
>> Thomas
> 
> These are fun - and so comparatively easy to make compared to other types of
> scenes!

Yes, one has no merit at all :-)

> 
> I was wondering what your "yield" was in terms of successful placement of random
> points inside.  I did a few real quick experiments, and it seemed like I was
> getting _very_ sparse coverage.  I did a (Success/TotalTests)*100 calculation,
> and got 1.4%.

I don't know about yield. Using VRand_In_Obj() that should be 100%, 
shouldn't it? Anyway, I just increase or decrease the number of objects 
and judge the result.

My main focus now is to get a "better" (?) coverage of the arms and legs 
compared to the body. They seem to be more sparsely populated. So, my 
idea was to use an additional test: function {pow(f_boxed(x,y,z),2)} 
provided by Christian Froeschlin some years ago, and thus concentrate 
the objects more towards the periphery than towards the centre. However, 
I am not sure what I am doing and I have difficulty scaling this to the 
correct proportions of the body. Any suggestions there would help me.

> 
> I like the [rusted] wire boxes   :)
> 

Me too.

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 04:31:34
Message: <5a13f276$1@news.povray.org>
On 21/11/2017 07:54, Thomas de Groot wrote:

> 
> My main focus now is to get a "better" (?) coverage of the arms and legs 
> compared to the body. They seem to be more sparsely populated. So, my 
> idea was to use an additional test: function {pow(f_boxed(x,y,z),2)} 
> provided by Christian Froeschlin some years ago, and thus concentrate 
> the objects more towards the periphery than towards the centre. However, 
> I am not sure what I am doing and I have difficulty scaling this to the 
> correct proportions of the body. Any suggestions there would help me.
> 

Could you split your analysis into body part groups? That might give yo 
more control over the sizes of the "filler" boxes.

>>

>>
> 
> Me too.
> 

Reflective spheres would be interesting, I think. :-)

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 06:43:18
Message: <5a141156$1@news.povray.org>
On 21-11-2017 10:31, Stephen wrote:
> On 21/11/2017 07:54, Thomas de Groot wrote:
> 
>>
>> My main focus now is to get a "better" (?) coverage of the arms and 
>> legs compared to the body. They seem to be more sparsely populated. 
>> So, my idea was to use an additional test: function 
>> {pow(f_boxed(x,y,z),2)} provided by Christian Froeschlin some years 
>> ago, and thus concentrate the objects more towards the periphery than 
>> towards the centre. However, I am not sure what I am doing and I have 
>> difficulty scaling this to the correct proportions of the body. Any 
>> suggestions there would help me.
>>
> 
> Could you split your analysis into body part groups? That might give yo 
> more control over the sizes of the "filler" boxes.

That would be one option indeed. I keep that for when all else fails. ;-)

> 
>>>

>>>
>>
>> Me too.
>>
> 
> Reflective spheres would be interesting, I think. :-)
> 

Oh yes, and blobs (reflective or not) too.

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 06:53:38
Message: <5a1413c2$1@news.povray.org>
On 21/11/2017 11:43, Thomas de Groot wrote:
> On 21-11-2017 10:31, Stephen wrote:
>> On 21/11/2017 07:54, Thomas de Groot wrote:
>>
>>>
>>> My main focus now is to get a "better" (?) coverage of the arms and 
>>> legs compared to the body. They seem to be more sparsely populated. 
>>> So, my idea was to use an additional test: function 
>>> {pow(f_boxed(x,y,z),2)} provided by Christian Froeschlin some years 
>>> ago, and thus concentrate the objects more towards the periphery than 
>>> towards the centre. However, I am not sure what I am doing and I have 
>>> difficulty scaling this to the correct proportions of the body. Any 
>>> suggestions there would help me.
>>>
>>
>> Could you split your analysis into body part groups? That might give 
>> yo more control over the sizes of the "filler" boxes.
> 
> That would be one option indeed. I keep that for when all else fails. ;-)
> 

It sounds like a lot of work. ;-)

>>
>>>>

>>>>
>>>
>>> Me too.
>>>
>>
>> Reflective spheres would be interesting, I think. :-)
>>
> 
> Oh yes, and blobs (reflective or not) too.
> 

Blobs! yes. :-D

-- 

Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 06:54:39
Message: <5a1413ff$1@news.povray.org>
On 21/11/2017 11:53, Stephen wrote:
> It sounds like a lot of work. ;-)

Depending on the model and how many groups it is exported as.


-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 07:17:44
Message: <5a141968$1@news.povray.org>
On 21-11-2017 12:54, Stephen wrote:
> On 21/11/2017 11:53, Stephen wrote:
>> It sounds like a lot of work. ;-)
> 
> Depending on the model and how many groups it is exported as.
> 
> 

Poseray is your friend

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: Antony Gormley simulation
Date: 21 Nov 2017 07:34:36
Message: <5a141d5c$1@news.povray.org>
On 21/11/2017 12:17, Thomas de Groot wrote:
> On 21-11-2017 12:54, Stephen wrote:
>> On 21/11/2017 11:53, Stephen wrote:
>>> It sounds like a lot of work. ;-)
>>
>> Depending on the model and how many groups it is exported as.
>>
>>
> 
> Poseray is your friend
> 

Poser is your friend's friend. ;-)

-- 

Regards
     Stephen


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.