Thomas de Groot <tho### [at] degrootorg> wrote:
> And better yet, using VRand_In_Obj()
>
>
> --
> Thomas
These are fun - and so comparatively easy to make compared to other types of
scenes!
I was wondering what your "yield" was in terms of successful placement of random
points inside. I did a few real quick experiments, and it seemed like I was
getting _very_ sparse coverage. I did a (Success/TotalTests)*100 calculation,
and got 1.4%.
I like the [rusted] wire boxes :)
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