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Gentlemen, you make it almost compulsory for me to try and use
illusion.inc :-) Time however...
--
Thomas
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On 24/09/2017 07:52, Thomas de Groot wrote:
> Gentlemen, you make it almost compulsory for me to try and use
>
Time however does not get any longer. ;-)
And speaking of illusion.inc
Rune's Particle System is worth having a look at too.
I once used it to create a Bagatelle scene years ago. I'm sure I posted
an animation to the newsgroup but cannot find it now.
--
Regards
Stephen
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On 24-9-2017 11:30, Stephen wrote:
> On 24/09/2017 07:52, Thomas de Groot wrote:
>> Gentlemen, you make it almost compulsory for me to try and use
>>
>
> Time however does not get any longer. ;-)
>
> And speaking of illusion.inc
> Rune's Particle System is worth having a look at too.
> I once used it to create a Bagatelle scene years ago. I'm sure I posted
> an animation to the newsgroup but cannot find it now.
>
Ah yes...! smoke, explosions, fountains... :-) I tested them out but did
not use them properly yet.
--
Thomas
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On 24/09/2017 12:06, Thomas de Groot wrote:
> On 24-9-2017 11:30, Stephen wrote:
>> On 24/09/2017 07:52, Thomas de Groot wrote:
>>> Gentlemen, you make it almost compulsory for me to try and use
>>>
>>
>> Time however does not get any longer. ;-)
>>
>> And speaking of illusion.inc
>> Rune's Particle System is worth having a look at too.
>> I once used it to create a Bagatelle scene years ago. I'm sure I
>> posted an animation to the newsgroup but cannot find it now.
>>
>
> Ah yes...! smoke, explosions, fountains... :-) I tested them out but did
> not use them properly yet.
>
But it's in your armoury, waiting, waiting...
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 23/09/2017 14:39, Kenneth wrote:
>
> > But here's a really interesting feature (the most important one, IMO):
> > Although the illusion.inc 'camera position' is supposed to match the
> > scene's real camera-- for the best undistorted image reproduction--
> > the scene camera CAN be moved around (somewhat, within limits.) I've
> > used this for some really cool animations; the visual result is like
> > a 3-D 'matte painting'.
> >
>
> Examples, please. :-)
> Flaunt it. :-)
>
Unfortunately, those animations (and LOTS of my older POV-ray files and such)
are on a backup hard-drive that failed(!). HOPEFULLY it's just the motor or
drive electronics. I hope to resurrect those files at some point, even if I have
to pay one of those 'forensic' companies to extract the data. Not cheap though,
ouch.
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On 25/09/2017 11:52, Kenneth wrote:
> Stephen <mca### [at] aol com> wrote:
>> On 23/09/2017 14:39, Kenneth wrote:
>>
>>> But here's a really interesting feature (the most important one, IMO):
>>> Although the illusion.inc 'camera position' is supposed to match the
>>> scene's real camera-- for the best undistorted image reproduction--
>>> the scene camera CAN be moved around (somewhat, within limits.) I've
>>> used this for some really cool animations; the visual result is like
>>> a 3-D 'matte painting'.
>>>
>>
>> Examples, please. :-)
>> Flaunt it. :-)
>>
> Unfortunately, those animations (and LOTS of my older POV-ray files and such)
> are on a backup hard-drive that failed(!).
Ouch!
At least it wasn't your own fault. I've just wiped two hard disks by my
own carelessness. Three years worth of stuff. (Rude word! rude word!
rude word!)
> HOPEFULLY it's just the motor or
> drive electronics. I hope to resurrect those files at some point, even if I have
> to pay one of those 'forensic' companies to extract the data. Not cheap though,
> ouch.
>
I've just looked at some prices. Ouch indeed.
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 24/09/2017 07:52, Thomas de Groot wrote:
> > Gentlemen, you make it almost compulsory for me to try and use
> >
>
> Time however does not get any longer. ;-)
Au contraire.
https://en.wikipedia.org/wiki/Time_dilation
So, the faster Thomas works, the slower time will pass.... ;)
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Stephen <mca### [at] aol com> wrote:
> > HOPEFULLY it's just the motor or
> > drive electronics. I hope to resurrect those files at some point, even if I have
> > to pay one of those 'forensic' companies to extract the data. Not cheap though,
> > ouch.
I've had sporadic success with the "put the HDD in the freezer" technique.
In theory, you should only need to get the drive working reliably _once_ for as
long as you need to transfer the files to a shiny new drive(s).
My preferred embodiment of this is to freeze the drive overnight in an external
drive enclosure, and then while keeping the drive in the freezer, transfer the
files with a USB cable (3.0).
Depending on the weather here in NH, I could just do it on a cold winter day
when it's 20 below.
Following that logic, I'm sure that all of us here at news.povray.org would very
much appreciate HD video of you transferring files from your drive while it's
submerged in a Dewar filled with liquid nitrogen, argon, or helium.
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On 26-9-2017 1:04, Bald Eagle wrote:
> Stephen <mca### [at] aol com> wrote:
>> On 24/09/2017 07:52, Thomas de Groot wrote:
>>> Gentlemen, you make it almost compulsory for me to try and use
>>>
>>
>> Time however does not get any longer. ;-)
>
> Au contraire.
>
> https://en.wikipedia.org/wiki/Time_dilation
>
> So, the faster Thomas works, the slower time will pass.... ;)
>
>
>
[pant] I am already doing the best I can and still time passes me by at
a frightening speed :-)
--
Thomas
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On 26-9-2017 8:47, Thomas de Groot wrote:
> On 26-9-2017 1:04, Bald Eagle wrote:
>> Stephen <mca### [at] aol com> wrote:
>>> On 24/09/2017 07:52, Thomas de Groot wrote:
>>>> Gentlemen, you make it almost compulsory for me to try and use
>>>>
>>>
>>> Time however does not get any longer. ;-)
>>
>> Au contraire.
>>
>> https://en.wikipedia.org/wiki/Time_dilation
>>
>>
>>
>>
>
> [pant] I am already doing the best I can and still time passes me by at
> a frightening speed :-)
>
>
..and to support my case: I have been doing some little sculpture in
between.
--
Thomas
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