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El 28/06/16 a las 08:48, Thomas de Groot escribió:
> Absolutely. It was about average in general if you avoided the really
> cheap ones. Still, even locally, the Jumilla brand was considered
> 'good' wine in comparison with the other regions of Spain. There was
> no one to contradict of course, and certainly not the itinerant
> shepherds or the 'fruteros', the seasonal fruit pickers, that came
> from outside the province. They were glad to get the wine cheap.
>
As with any "designation of origin" here, the quality varies greatly
depending on the cellar. Even Ribera del Duero has some really bad wines.
--
jaime
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On 28-6-2016 12:22, Jaime Vives Piqueres wrote:
> El 28/06/16 a las 08:48, Thomas de Groot escribió:
>> Absolutely. It was about average in general if you avoided the really
>> cheap ones. Still, even locally, the Jumilla brand was considered
>> 'good' wine in comparison with the other regions of Spain. There was
>> no one to contradict of course, and certainly not the itinerant
>> shepherds or the 'fruteros', the seasonal fruit pickers, that came
>> from outside the province. They were glad to get the wine cheap.
>>
>
> As with any "designation of origin" here, the quality varies greatly
> depending on the cellar. Even Ribera del Duero has some really bad wines.
>
I agree. One still need to be careful and taste before buying
substantial quantities. My own preferences are for Spanish and Italian
wines, above French ones. But much depends on what is available here of
course.
Interesting how we drift from a Metal Monster image towards ants (and a
possible scene) and then o.t. towards wines :-) stream of
consciousness-wise...
--
Thomas
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From: Thomas de Groot
Subject: Re: Metal Monster entry: The Ant Queen
Date: 28 Jun 2016 08:07:06
Message: <5772686a@news.povray.org>
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On 24-6-2016 8:55, Thomas de Groot wrote:
> I definitely have to make an image now :-)
Remember Micha Riser? http://objects.povworld.org/
He has a nice ant model in POV-Ray code, originally built for Megapov
but I made the necessary changes to be able to use it under version 3.7.
Here is a first view with the metallic skin being an extrapolation from
a texture by Kenneth.
--
Thomas
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Attachments:
Download 'ant queen.png' (608 KB)
Preview of image 'ant queen.png'
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Came across this at random, and thought I'd add it to the knowledge stack:
http://tiphero.com/natural-remedies-for-ants/
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Maybe it's just me, but I don't get that "this is made of metal" vibe when I
look at that.
Maybe combine what you've got with uncorroded metal to show that the corrosion /
rust / oxidation is exactly that - and not stone or whatever it might be?
I've seen some good-looking robot-type things, where there's some painted
surfaces with flaking, shiny hydraulic piston shafts, and then the rest of it is
a mix of metal, grease, rust, etc. It seemed to me to be a very convincing
effect even though there was so little actual bare metal showing.
Maybe see about making the ant a bit less - round? "organic"?
Throw some cylinders or facets in there, or remodel it in such a way as to
suggest that parts of it were cast - fillets, radiused parts, etc.
Screws or bolt heads
Plates or greebles
Just a suggestion.
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On 28-6-2016 18:52, Bald Eagle wrote:
> Came across this at random, and thought I'd add it to the knowledge stack:
>
> http://tiphero.com/natural-remedies-for-ants/
>
Great. Thanks!
--
Thomas
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On 28-6-2016 19:02, Bald Eagle wrote:
> Maybe it's just me, but I don't get that "this is made of metal" vibe when I
> look at that.
Well, this is just a first try out. I like it myself although the
metallic part of the texture may not be that obvious indeed.
>
> Maybe combine what you've got with uncorroded metal to show that the corrosion /
> rust / oxidation is exactly that - and not stone or whatever it might be?
>
> I've seen some good-looking robot-type things, where there's some painted
> surfaces with flaking, shiny hydraulic piston shafts, and then the rest of it is
> a mix of metal, grease, rust, etc. It seemed to me to be a very convincing
> effect even though there was so little actual bare metal showing.
I have different ways to go indeed.
>
> Maybe see about making the ant a bit less - round? "organic"?
> Throw some cylinders or facets in there, or remodel it in such a way as to
> suggest that parts of it were cast - fillets, radiused parts, etc.
> Screws or bolt heads
> Plates or greebles
That is more difficult. The existing model's macros are already rather
complicated and I don't see any direct way to do that. It would mean
building a new model from scratch.
--
Thomas
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From: Thomas de Groot
Subject: Re: Metal Monster entry: The Ant Queen
Date: 29 Jun 2016 03:47:16
Message: <57737d04@news.povray.org>
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This is a texture I also find interesting, based on one originally
created by Xplo Eristotle.
Afterthought: I do not want the ant to look too artificial. It should be
an 'organic' metallic construction.
--
Thomas
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Attachments:
Download 'ant queen.png' (599 KB)
Preview of image 'ant queen.png'
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From: Thomas de Groot
Subject: Re: Metal Monster entry: The Ant Queen
Date: 29 Jun 2016 04:00:36
Message: <57738024@news.povray.org>
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Another variation, also based on an original by Xplo Eristotle
--
Thomas
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Attachments:
Download 'ant queen.png' (598 KB)
Preview of image 'ant queen.png'
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Am 2016-06-29 03:47, also sprach Thomas de Groot:
> This is a texture I also find interesting, based on one originally
> created by Xplo Eristotle.
>
> Afterthought: I do not want the ant to look too artificial. It should be
> an 'organic' metallic construction.
>
I like this one best for "metallic looking"
--
dik
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