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This is a follow up to an image I submitted to an early TC-RTC in 2007.
It got a little bit of criticism because I reused some models from a
previous animation. So I made a rude version then started this one. The
same scene after hours when the characters were relaxing. Using
red/cyan glasses is much more convenient than making it for shutter
glasses.
BTW It was Gail Shaw who started this train of thought.
Here is the original:
http://www.tc-rtc.co.uk/portfolio/Stephen/86/index.html
There are a couple of obvious faults but comments welcome.
This version is made with two parallel cameras (Thanks StephenS). I
still don't understand why using toed in cameras is not better. But
heigh hoe it's not.
--
Regards
Stephen
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Attachments:
Download 'a_grpnew01as_.png' (1507 KB)
Preview of image 'a_grpnew01as_.png'
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I remember that scene now and this one is a somewhat unexpected follow
up on it. It made me grin: going from high drama to cosy chatting. But
what do you expect? Theatre.
Now, how about King Lear, hm?
About faults: here too there is that trouble with the focussing of the
foreground like in StephenS's scene.
--
Thomas
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...
> I still don't understand why using toed in cameras is not better.
...
Try http://paulbourke.net/stereographics/stereorender/
I re-found this recently.
Stephen S
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On 6/11/2016 12:20 PM, Thomas de Groot wrote:
> I remember that scene now and this one is a somewhat unexpected follow
> up on it. It made me grin: going from high drama to cosy chatting. But
> what do you expect? Theatre.
>
> Now, how about King Lear, hm?
>
Shalt thou play the king to my fool on yon Blasted Heath?
> About faults: here too there is that trouble with the focussing of the
> foreground like in StephenS's scene.
>
I think that is a different cause.
I suspect it is caused by using a reflective texture for the skin and
the materials and normals on the floor. When I create a stereo image for
my shutter glasses. The image is crystal clear and I can see the colours
of the halo around the priestess properly.
As for being cosy. The poses are taken from this.
https://www.thinglink.com/scene/659847343616557056
--
Regards
Stephen
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On 6/11/2016 1:42 PM, StephenS wrote:
> ....
>> I still don't understand why using toed in cameras is not better.
> ....
>
> Try http://paulbourke.net/stereographics/stereorender/
>
> I re-found this recently.
>
Excellent! find. It helps a lot. I might remember it now.
Now I need a non symmetric camera frustum. But we have one.
The good Dr John posted a macro for a true architectural field camera.
That might do the trick.
http://news.povray.org/povray.text.scene-files/thread/%3Cweb.3e0c736a1f1273cdb29393de0%40news.povray.org%3E/
If not Friedrich Lohmüller has a trick or two.
Thanks Stephen
--
Regards
Stephen
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Am 11.06.2016 um 17:33 schrieb Stephen:
>> About faults: here too there is that trouble with the focussing of the
>> foreground like in StephenS's scene.
>>
>
> I think that is a different cause.
>
> I suspect it is caused by using a reflective texture for the skin and
> the materials and normals on the floor. When I create a stereo image for
> my shutter glasses. The image is crystal clear and I can see the colours
> of the halo around the priestess properly.
Now that you mention it:
You certainly have gotten _something_ wrong in your image. Stuff should
be offset horizontally only, but virtually everything in your scene is
also offset vertically. That certainly makes for very tedious viewing.
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On 6/12/2016 2:56 AM, clipka wrote:
> Am 11.06.2016 um 17:33 schrieb Stephen:
>
>>> About faults: here too there is that trouble with the focussing of the
>>> foreground like in StephenS's scene.
>>>
>>
>> I think that is a different cause.
>>
>> I suspect it is caused by using a reflective texture for the skin and
>> the materials and normals on the floor. When I create a stereo image for
>> my shutter glasses. The image is crystal clear and I can see the colours
>> of the halo around the priestess properly.
>
> Now that you mention it:
>
> You certainly have gotten _something_ wrong in your image. Stuff should
> be offset horizontally only, but virtually everything in your scene is
> also offset vertically. That certainly makes for very tedious viewing.
>
I'll check that. I'm not familiar with the software and was trying the
adjustments. Just pressing buttons and seeing what happened.
I don't think it is a good subject and tried a simple animation with an
old BBC logo. The shutter glass version is crystal clear but the
anaglyph has ghosting.
--
Regards
Stephen
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On 11-6-2016 17:43, Stephen wrote:
> On 6/11/2016 1:42 PM, StephenS wrote:
>> ....
>>> I still don't understand why using toed in cameras is not better.
>> ....
>>
>> Try http://paulbourke.net/stereographics/stereorender/
>>
>> I re-found this recently.
>>
>
> Excellent! find. It helps a lot. I might remember it now.
> Now I need a non symmetric camera frustum. But we have one.
> The good Dr John posted a macro for a true architectural field camera.
> That might do the trick.
>
I am still grateful for the fieldcam. It has helped me in lots of ways.
I had not realised though that it was exactly the camera needed for 3D.
--
Thomas
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On 11-6-2016 17:33, Stephen wrote:
> On 6/11/2016 12:20 PM, Thomas de Groot wrote:
>> I remember that scene now and this one is a somewhat unexpected follow
>> up on it. It made me grin: going from high drama to cosy chatting. But
>> what do you expect? Theatre.
>>
>> Now, how about King Lear, hm?
>>
>
> Shalt thou play the king to my fool on yon Blasted Heath?
I am afraid I am already the fool.
>
>> About faults: here too there is that trouble with the focussing of the
>> foreground like in StephenS's scene.
>>
>
> I think that is a different cause.
>
> I suspect it is caused by using a reflective texture for the skin and
> the materials and normals on the floor. When I create a stereo image for
> my shutter glasses. The image is crystal clear and I can see the colours
> of the halo around the priestess properly.
Maybe, but I suspect it has to do with what Clipka mentions and maybe
with non-symmetry.
>
>
> As for being cosy. The poses are taken from this.
>
> https://www.thinglink.com/scene/659847343616557056
>
<shudder> I would not care to join them </shudder>. I have a problem
with man-built heights; curiously enough, none at all with natural heights.
--
Thomas
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On 12/06/2016 2:55 AM, Thomas de Groot wrote:
...
> I had not realised though that it was exactly the camera needed for 3D.
>
For animations and scenes with left/right border elements, yes.
This is why I usually post only frame centered objects with white space
close to the borders.
Stephen S
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