Am 11.06.2016 um 17:33 schrieb Stephen:
>> About faults: here too there is that trouble with the focussing of the
>> foreground like in StephenS's scene.
>>
>
> I think that is a different cause.
>
> I suspect it is caused by using a reflective texture for the skin and
> the materials and normals on the floor. When I create a stereo image for
> my shutter glasses. The image is crystal clear and I can see the colours
> of the halo around the priestess properly.
Now that you mention it:
You certainly have gotten _something_ wrong in your image. Stuff should
be offset horizontally only, but virtually everything in your scene is
also offset vertically. That certainly makes for very tedious viewing.
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