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On 5/17/2016 7:52 AM, Thomas de Groot wrote:
> I have to agree with you on that. I had hoped for a straightforward use
> of a depth map but it is not as simple as that.
Is this the sort of effect you are looking for?
I used a bump map from Poser. I thought Kenneth was on the right track.
I tried reducing the colour depth. Which wasn't very useful.
The bump map was just copied from P4 woman bump.TIF and had no processing
--
Regards
Stephen
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Preview of image 'face map.png'
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On 17-5-2016 9:23, Stephen wrote:
> Is this the sort of effect you are looking for?
>
> I used a bump map from Poser. I thought Kenneth was on the right track.
> I tried reducing the colour depth. Which wasn't very useful.
> The bump map was just copied from P4 woman bump.TIF and had no processing
>
That is indeed something along the right track. However, bump maps are
essentially identical to depth maps. In your example the contrasts are
appropriately stronger and thus giving better results.
Doing some tricks on my depth map along these lines I got an alien
sculpture.
--
Thomas
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On 17-5-2016 9:51, Thomas de Groot wrote:
> Doing some tricks on my depth map along these lines I got an alien
> sculpture.
>
I think this is about the best I can do. I quit now.
--
Thomas
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Attachments:
Download 'sb_rockhead1.png' (115 KB)
Preview of image 'sb_rockhead1.png'
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On 5/17/2016 8:51 AM, Thomas de Groot wrote:
> On 17-5-2016 9:23, Stephen wrote:
>> Is this the sort of effect you are looking for?
>>
>> I used a bump map from Poser. I thought Kenneth was on the right track.
>> I tried reducing the colour depth. Which wasn't very useful.
>> The bump map was just copied from P4 woman bump.TIF and had no processing
>>
>
> That is indeed something along the right track. However, bump maps are
> essentially identical to depth maps. In your example the contrasts are
> appropriately stronger and thus giving better results.
>
> Doing some tricks on my depth map along these lines I got an alien
> sculpture.
>
I recognise that face. :)
You've just about got the scale right.
The thing about poser bump maps is that they are designed as a depth map
for the human body. The nose doesn't work very well as it should be
mapped to a mesh.
--
Regards
Stephen
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On 5/17/2016 9:02 AM, Thomas de Groot wrote:
> On 17-5-2016 9:51, Thomas de Groot wrote:
>> Doing some tricks on my depth map along these lines I got an alien
>> sculpture.
>>
>
> I think this is about the best I can do. I quit now.
>
That is acceptable. :)
I might try creating a df3 and see what that does.
--
Regards
Stephen
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On 5/17/2016 9:11 AM, Stephen wrote:
> On 5/17/2016 9:02 AM, Thomas de Groot wrote:
>> On 17-5-2016 9:51, Thomas de Groot wrote:
>>> Doing some tricks on my depth map along these lines I got an alien
>>> sculpture.
>>>
>>
>> I think this is about the best I can do. I quit now.
>>
>
> That is acceptable. :)
>
> I might try creating a df3 and see what that does.
>
>
Using a rough and ready df3 made from a poser mesh and tga2df3.
I got this. I quite like it.
--
Regards
Stephen
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Download 'face map02.png' (562 KB)
Preview of image 'face map02.png'
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Am 16.05.2016 um 22:39 schrieb Kenneth:
> Alain <kua### [at] videotronca> wrote:
>
>>
>> If you are under Windows, file paths, including files names, are always
>> case insencitive.
>>
>
> Really?! That is something I didn't know. In all my years of using POV-Ray on
> Windows, I've always been extremely careful to spell file names exactly as they
> should be-- when I didn't have to be so precise, apparently! Strange that I've
> never noticed that before.
>
> Thanks!
>
> Actually, I think that it's going to be hard for me to get used to this 'new'
> idea (new to me!)-- trying to change about 15 years' worth of old habits. Ha!
Don't even try. Keep working as if size -- um, I mean, case -- matters.
It's the better habit anyway.
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Am 17.05.2016 um 08:44 schrieb Thomas de Groot:
>> It's a leftover from DOS 1.0. DOS 0.1 alpha to DOS 7.xx, and Windows 1.0
>> to Windows 10, have always been case insencitive. But, who know, maybe
>> in some future time Windows could become case sencitive...
>> Also, the infamous backslash "\" comes from the bad decision of using
>> the forward slash for switches and command lines options that where not
>> to be set ON/Off (+ -) but activated by presence, like dir /w. They also
>> used the pipe "|" in some cases for no real reasons.
>>
>
> Like Kenneth, I have never been aware of that either! It won't change my
> habit though ;-)
>
> The use of "|" in e.g. #if (x>10 | z<=20) is legitimate though? What
> other, invalid, use are you talking of?
If I'm understanding correctly, he's talking about the command-line
parameters of some (very) old DOS commands.
At the command prompt (and in batch files), the pipe symbol has special
meaning in both the DOS/Windows and Unix world, and thus designing
commands to use the pipe symbol for their own purposes has gone out of
favour.
It has nothing to do with scene files.
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>
> Like Kenneth, I have never been aware of that either! It won't change my
> habit though ;-)
>
> The use of "|" in e.g. #if (x>10 | z<=20) is legitimate though? What
> other, invalid, use are you talking of?
>
>
dir |more
This induce a pose after each creen full with the display of [more] on
the last line. Press any key, the [more] goes away, and you get the next
screen full.
"dir /w |more" will display on 5 column and pose after a screen full.
I think that "dir |more /w" will causse an error or ignore the /w option.
Alain
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Le 17/05/2016 19:39, Alain a écrit :
> Le 16-05-17 02:44, Thomas de Groot a écrit :
>
>>
>> Like Kenneth, I have never been aware of that either! It won't change my
>> habit though ;-)
>>
>> The use of "|" in e.g. #if (x>10 | z<=20) is legitimate though? What
>> other, invalid, use are you talking of?
>>
>>
>
> dir |more
>
> This induce a pose after each creen full with the display of [more] on the last
line. Press any key, the [more] goes away, and you get the next screen full.
>
> "dir /w |more" will display on 5 column and pose after a screen full.
> I think that "dir |more /w" will causse an error or ignore the /w option.
>
Isn't that the traditional piping of output in the input of another command ?
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