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1 Jun 2024 12:02:46 EDT (-0400)
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From: Stephen
Subject: Re: Ocean
Date: 2 Apr 2016 15:32:18
Message: <57001e42$1@news.povray.org>
On 4/2/2016 2:56 PM, LanuHum wrote:
>
> Long ago in shop I photographed a pattern? (pictures,images?) reproduction.
> I don't see it realistic, but, I would like to simulate it for animation.
> For me it is very beautiful!
>

I recognise the island. It the one mentioned in Shakespeare’s play, “The 
Tempest”.
“…’twixt the green sea and the azured vault...’ ;)

It is strikingly vibrant and unearthly.

How to animate it?
The only thing I can think of, is to find out how animated motion lamps 
work. They had a cylindrical outer and inner part and the inner cylinder 
rotated from the heat of the light. The outer cylinder had transparent 
areas that showed the motion. A quick google did not describe the technique.
Examples:

https://youtu.be/TT3trX6oSjk

You get a short glimpse of the moving part here.

https://www.youtube.com/watch?v=nzUSWjt3PWU



-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Ocean
Date: 2 Apr 2016 16:15:00
Message: <web.5700274442d9a4ac7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> I recognise the island. It the one mentioned in Shakespeare’s play, “The
> Tempest”.
> “…’twixt the green sea and the azured vault...’ ;)

It what is written? It is a Devanagari?


> How to animate it?

It is necessary to think. :)


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From: Stephen
Subject: Re: Ocean
Date: 2 Apr 2016 18:03:15
Message: <570041a3$1@news.povray.org>
On 4/2/2016 9:10 PM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>
>> I recognise the island. It the one mentioned in Shakespeare’s play,
“The
>> Tempest”.
>> “…’twixt the green sea and the azured vault...’ ;)
>
> It what is written? It is a Devanagari?
>
>

No that is corruption. I am posting with thunderbird using Unicode. It 
should be plain English text.

Twixt the green sea and the azured vault

Twixt is old English for between.


>> How to animate it?
>
> It is necessary to think. :)
>

Yes, me too.

I found these. The insides are shown. Look at the pictures.

http://www.smsnoveltiques.com/referencemotionlamps.asp

https://www.realorrepro.com/article/Reproductions-in-motion




-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Ocean
Date: 3 Apr 2016 02:54:56
Message: <5700be40@news.povray.org>
On 2-4-2016 21:32, Stephen wrote:
> On 4/2/2016 2:56 PM, LanuHum wrote:
>>
>> Long ago in shop I photographed a pattern? (pictures,images?)
>> reproduction.
>> I don't see it realistic, but, I would like to simulate it for animation.
>> For me it is very beautiful!
>>
>
> I recognise the island. It the one mentioned in Shakespeare’s play, “The
> Tempest”.
> “…’twixt the green sea and the azured vault...’ ;)
>
> It is strikingly vibrant and unearthly.
>
> How to animate it?
> The only thing I can think of, is to find out how animated motion lamps
> work. They had a cylindrical outer and inner part and the inner cylinder
> rotated from the heat of the light. The outer cylinder had transparent
> areas that showed the motion. A quick google did not describe the
> technique.
> Examples:
>
> https://youtu.be/TT3trX6oSjk
>
> You get a short glimpse of the moving part here.
>
> https://www.youtube.com/watch?v=nzUSWjt3PWU
>

I may be missing something here, but is animation not very easy? just 
rotate the inner cylinder. Essentially, the whole structure consists of 
two moving semitransparent, superposed, image_maps.


-- 
Thomas


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From: Stephen
Subject: Re: Ocean
Date: 3 Apr 2016 04:18:10
Message: <5700d1c2$1@news.povray.org>
On 4/3/2016 7:54 AM, Thomas de Groot wrote:
>
> I may be missing something here, but is animation not very easy? just
> rotate the inner cylinder. Essentially, the whole structure consists of
> two moving semitransparent, superposed, image_maps.
>
>

Probably not. But it is mumble, mumble years since I have seen one and 
was not sure how the effect was created. I thought that the glass 
cylinders might have been moulded to give local lenses on the inside.

Will the illusion work with computer graphics using planer images?
What sort of masking is needed for the images and what frame rate to 
use? These questions I will need to find an answer to.
I think that this might distract me from Elite Dangerous, for a while. :-)

-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Ocean
Date: 3 Apr 2016 06:35:00
Message: <web.5700f0e042d9a4ac7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 4/3/2016 7:54 AM, Thomas de Groot wrote:
> >
> > I may be missing something here, but is animation not very easy? just
> > rotate the inner cylinder. Essentially, the whole structure consists of
> > two moving semitransparent, superposed, image_maps.
> >
> >
>
> Probably not. But it is mumble,

Yes! Desires differ from opportunities...
:)))))


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From: Thomas de Groot
Subject: Re: Ocean
Date: 3 Apr 2016 07:20:41
Message: <5700fc89$1@news.povray.org>
On 3-4-2016 10:18, Stephen wrote:
> On 4/3/2016 7:54 AM, Thomas de Groot wrote:
>>
>> I may be missing something here, but is animation not very easy? just
>> rotate the inner cylinder. Essentially, the whole structure consists of
>> two moving semitransparent, superposed, image_maps.
>>
>>
>
> Probably not. But it is mumble, mumble years since I have seen one and
> was not sure how the effect was created. I thought that the glass
> cylinders might have been moulded to give local lenses on the inside.

Hmm... that is an interesting approach I had not thought about. Variable 
thickness of the inner cylinder might certainly be an interesting effect.

>
> Will the illusion work with computer graphics using planer images?
> What sort of masking is needed for the images and what frame rate to
> use? These questions I will need to find an answer to.
> I think that this might distract me from Elite Dangerous, for a while. :-)
>

Good. It will keep you from grave mischief in the digital world. I may 
want to explore a bit about superposition of images and such, without 
the animation part. I think that ior and photons should be involved too 
in the end.

-- 
Thomas


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From: clipka
Subject: Re: Ocean
Date: 3 Apr 2016 08:11:06
Message: <5701085a$1@news.povray.org>
Am 02.04.2016 um 22:10 schrieb LanuHum:
> Stephen <mca### [at] aolcom> wrote:
> 
>>
>> I recognise the island. It the one mentioned in Shakespeare’s play, “The
>> Tempest”.
>> “…’twixt the green sea and the azured vault...’ ;)
> 
> It what is written? It is a Devanagari?

To quote from Stephen's post (the message header, to be precise):

----------------------------------------------------------------
Subject: Re: Ocean
Newsgroups: povray.binaries.images
References: <56ffb693$1@news.povray.org>
 <web.56ffcf8542d9a4ac7a3e03fe0@news.povray.org>
From: Stephen <mca### [at] aolcom>
Date: Sat, 2 Apr 2016 20:32:12 +0100
User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:38.0) Gecko/20100101
 Thunderbird/38.5.1
MIME-Version: 1.0
In-Reply-To: <web.56ffcf8542d9a4ac7a3e03fe0@news.povray.org>
Content-Type: text/plain; charset=utf-8; format=flowed
...
----------------------------------------------------------------

Note the "charset=utf-8".

The web interface to the newsgroups apparently fails to handle character
sets; newsreaders typically display the content properly.


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From: Stephen
Subject: Re: Ocean
Date: 4 Apr 2016 08:59:00
Message: <57026514$1@news.povray.org>
On 4/3/2016 12:20 PM, Thomas de Groot wrote:
> On 3-4-2016 10:18, Stephen wrote:
>> On 4/3/2016 7:54 AM, Thomas de Groot wrote:
>>>
>>> I may be missing something here, but is animation not very easy? just
>>> rotate the inner cylinder. Essentially, the whole structure consists of
>>> two moving semitransparent, superposed, image_maps.
>>>
>>>
>>
>> Probably not. But it is mumble, mumble years since I have seen one and
>> was not sure how the effect was created. I thought that the glass
>> cylinders might have been moulded to give local lenses on the inside.
>
> Hmm... that is an interesting approach I had not thought about. Variable
> thickness of the inner cylinder might certainly be an interesting effect.
>
>>
>> Will the illusion work with computer graphics using planer images?
>> What sort of masking is needed for the images and what frame rate to
>> use? These questions I will need to find an answer to.
>> I think that this might distract me from Elite Dangerous, for a while.
>> :-)
>>
>
> Good. It will keep you from grave mischief in the digital world. I may
> want to explore a bit about superposition of images and such, without
> the animation part. I think that ior and photons should be involved too
> in the end.
>

Proof of concept.
It needs more work on the inner cylinder* and the masking.
It is short and cyclic. Probably better to download it and watch it looping.

https://youtu.be/21Tb8_HIDp8


* Not that there are cylinders, it is planer.


-- 

Regards
     Stephen


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From: LanuHum
Subject: Re: Ocean
Date: 4 Apr 2016 11:55:01
Message: <web.57028e3e42d9a4ac7a3e03fe0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
> Proof of concept.
> It needs more work on the inner cylinder* and the masking.
> It is short and cyclic. Probably better to download it and watch it looping.
>
> https://youtu.be/21Tb8_HIDp8
>
>
> * Not that there are cylinders, it is planer.
>
>
> --
>
> Regards
>      Stephen

This toy can be made so:

#declare Light_waves = texture {pigment {
    agate
    color_map{[0 rgbt<1,1,1,0.9>]
              [1 rgbt<0,0,0,0.9>]}
    scale <1,10,1>
    translate -z * ANIMATION
}
}

#declare All = texture {
    texture {Sea}
    texture {Light_waves}
}

My idea more serious:
1. Create curves.
2. Insert shape keys
3. Use LanuHum,s exporter.
Good?


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Attachments:
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idea.jpg


 

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