POV-Ray : Newsgroups : povray.binaries.images : Furry towel Server Time
5 May 2024 06:30:35 EDT (-0400)
  Furry towel (Message 10 to 19 of 19)  
<<< Previous 9 Messages Goto Initial 10 Messages
From: Thomas de Groot
Subject: Re: Furry towel
Date: 9 Mar 2016 03:08:12
Message: <56dfd9ec@news.povray.org>
On 8-3-2016 18:23, Jaime Vives Piqueres wrote:
>    Ah, yes... I didn't remember that one, but do remember now. Looks
> gorgeous too. But here the threads seem all vertical? On my towel I used
> a pigment (bumps) as a guide to tilt the threads smoothly.
>

I used a slight perturbation on the threads' angles. Nothing fancy I 
confess. It was a kind of proof of concept for me and I might dig into 
the code some day when I shall need a carpet badly (that is how things 
work for me most of the time).

I checked the code and saw it dropped 500k threads on the whole carpet.


-- 
Thomas


Post a reply to this message

From: BayashiPascal
Subject: Re: Furry towel
Date: 9 Mar 2016 04:40:01
Message: <web.56dfef2ede63faef6e89f5aa0@news.povray.org>
Both the towel and the carpet are very nice !
Well done :-)


Thomas de Groot <tho### [at] degrootorg> wrote:
> On 8-3-2016 18:23, Jaime Vives Piqueres wrote:
> >    Ah, yes... I didn't remember that one, but do remember now. Looks
> > gorgeous too. But here the threads seem all vertical? On my towel I used
> > a pigment (bumps) as a guide to tilt the threads smoothly.
> >
>
> I used a slight perturbation on the threads' angles. Nothing fancy I
> confess. It was a kind of proof of concept for me and I might dig into
> the code some day when I shall need a carpet badly (that is how things
> work for me most of the time).
>
> I checked the code and saw it dropped 500k threads on the whole carpet.
>
>
> --
> Thomas


Post a reply to this message

From: Bald Eagle
Subject: Re: Furry towel
Date: 10 Mar 2016 16:15:00
Message: <web.56e1e2a9de63faef5e7df57c0@news.povray.org>
These are GREAT looking renders :)

I went back and looked at the carpet I did for TINA-CheP, and it looks more like
a dog ate crayons and then vomited them in a rectangle on the floor.
:(

That may be a project I revisit at another time.


Post a reply to this message

From: Stephen
Subject: Re: Furry towel
Date: 10 Mar 2016 17:05:15
Message: <56e1ef9b$1@news.povray.org>
On 3/10/2016 9:10 PM, Bald Eagle wrote:
> These are GREAT looking renders :)
>
> I went back and looked at the carpet I did for TINA-CheP, and it looks more like
> a dog ate crayons and then vomited them in a rectangle on the floor.
> :(
>

Invokes an image. :)

But you do yourself down. Your carpet was furnishing. At that level of 
detail it would have distracted from the overall image.



> That may be a project I revisit at another time.
>

And there is no time like...  ;)

-- 

Regards
     Stephen


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Furry towel
Date: 10 Mar 2016 17:40:01
Message: <56e1f7c1$1@news.povray.org>

> These are GREAT looking renders :)

   Thanks!

> I went back and looked at the carpet I did for TINA-CheP, and it
> looks more like a dog ate crayons and then vomited them in a
> rectangle on the floor. :(

   As Stephen said, it was a very ambitious project and the carpet was
just a little part of it, and not entirely visible.

> That may be a project I revisit at another time.

   Revisiting old scenes is a great way to keep tracing when inspiration
for new ones is missing... I do it from time to time, tough most times
they end being very different.

--
jaime


Post a reply to this message

From: Thomas de Groot
Subject: Re: Furry towel
Date: 11 Mar 2016 03:11:02
Message: <56e27d96$1@news.povray.org>
On 10-3-2016 23:40, Jaime Vives Piqueres wrote:
>    Revisiting old scenes is a great way to keep tracing when inspiration
> for new ones is missing... I do it from time to time, tough most times
> they end being very different.
>

<grin> yes indeed.


-- 
Thomas


Post a reply to this message

From: Sven Littkowski
Subject: Re: Furry towel
Date: 13 Mar 2016 00:41:20
Message: <56e4fd80$1@news.povray.org>
On 08.03.2016 05:24, Jaime Vives Piqueres wrote:
> This is an old mesh generated with Megapov back in 2006, but now
> resurrected to try some "furrifying" experiments. It uses some 260000
> mesh threads traced randomly onto the mesh. No hg-povray yet... just a
> test with regular pov for later comparison. Renders really fast using
> default radiosity (1m46s), and parse time is not that bad (1m3s).
> 
> The lovely image map used as base is from archivetextures.net.
> 
> I like the look of it... like a softener ad: makes you want to rub your
> face on it.
> 
> -- 
> jaime
> 







To me, it lools almost real. Add a little bit more light to hit, so the
white is brighter. Or some Ariel washing solution. The light should come
slightly from a side beside the middle. Just my imagination.


Post a reply to this message

From: Sven Littkowski
Subject: Re: Furry towel
Date: 13 Mar 2016 00:42:30
Message: <56e4fdc6@news.povray.org>
On 08.03.2016 06:05, Jaime Vives Piqueres wrote:

>> I love it - do you remember memory need?
> 
>   No, but I just rendered it again, and I can't see it reported anywhere
> on the output:
> 
> 
> ==== [Parsing...]
> ==========================================================
> Parsing 98471K tokens
> ----------------------------------------------------------------------------
> 
> Parser Statistics
> ----------------------------------------------------------------------------
> 
> Finite Objects:       260003
> Infinite Objects:          1
> Light Sources:             1
> Total:                260005
> ----------------------------------------------------------------------------
> 
> Parser Time
>   Parse Time:       0 hours  1 minutes  3 seconds (63.464 seconds)
>               using 1 thread(s) with 48.768 CPU-seconds total
>   Bounding Time:    0 hours  0 minutes  0 seconds (0.913 seconds)
>               using 1 thread(s) with 0.911 CPU-seconds total
> ----------------------------------------------------------------------------
> 
> Render Options
>   Quality:  9
>   Bounding boxes.......On   Bounding threshold: 3
>   Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3, Jitter
> 1.00,
>  Gamma 2.50)
> ==== [Rendering...]
> ========================================================
> Rendered 786432 of 786432 pixels (100%)
> ----------------------------------------------------------------------------
> 
> Render Statistics
> Image Resolution 1024 x 768
> ----------------------------------------------------------------------------
> 
> Pixels:           836189   Samples:         6236739   Smpls/Pxl: 7.46
> Rays:            8784686   Saved:                 0   Max Level: 4/5
> ----------------------------------------------------------------------------
> 
> Ray->Shape Intersection          Tests       Succeeded  Percentage
> ----------------------------------------------------------------------------
> 
> Box                           12303161        12303161    100.00
> Mesh                         359030468        34685638      9.66
> Plane                         12303161         7880984     64.06
> Sphere                        12303161        12303161    100.00
> Bounding Box                3818952101      1488571642     38.98
> ----------------------------------------------------------------------------
> 
> Shadow Ray Tests:           5559559   Succeeded:               3350070
> Shadow Cache Hits:          2041084
> ----------------------------------------------------------------------------
> 
> Radiosity samples calculated:            51432 (0.59 %)
>   discarded due to low quality:           4356
>   retained for re-use:                   47076
> Radiosity samples reused:              8649801
> Radiosity sample rays shot:            1711758
> Radiosity octree nodes:                   1181
> Radiosity octree samples/node:           39.86
> Radiosity blocks examined:         10482324788
> Radiosity blocks passed test 0:    10482324788 (100.00 %)
> Radiosity blocks passed test 1:     1227842362 (11.71 %)
> Radiosity blocks passed test 2:      913390395 (8.71 %)
> Radiosity blocks passed test 3:      184540151 (1.76 %)
> Radiosity blocks passed test 4:       63080136 (0.60 %)
> Radiosity blocks passed test 5:       59940830 (0.57 %)
> Radiosity blocks rejected:         10422383958 (99.43 %)
> ----------------------------------------------------------------------------
> 
> Radiosity Depth 0 calculated:            46523 (0.66 %)
> Radiosity Depth 0 reused:              7026405
> Radiosity Depth 0 rays shot:           1628305
> ----------------------------------------------------------------------------
> 
> Radiosity (final) calculated:            46109 (0.53 %)
> Radiosity (final) reused:              8633344
> Radiosity (final) rays shot:           1610377
> ----------------------------------------------------------------------------
> 
>   Pass     Depth 0    Depth 1           Total
> ----------------------------------------------------------------------------
> 
>   1            130       1220            1350
>   2            475       3498            3973
>   Final      45918        191           46109
> ----------------------------------------------------------------------------
> 
>   Total      46523       4909           51432
>   Weight     0.451      0.269
> ----------------------------------------------------------------------------
> 
> ----------------------------------------------------------------------------
> 
> Render Time:
>   Photon Time:      No photons
>   Radiosity Time:   0 hours  0 minutes  0 seconds (0.723 seconds)
>               using 6 thread(s) with 3.843 CPU-seconds total
>   Trace Time:       0 hours  1 minutes 27 seconds (87.606 seconds)
>               using 6 thread(s) with 517.339 CPU-seconds total
> ==== [Paused]
> ==============================================================
> Press a key or click the display to continue...
> 
> POV-Ray finished
> 
> 
> -- 
> jaime










The memory consumption is displayed during the render, at the bottom,
somewhere at the right side. :-)


Post a reply to this message

From: Sven Littkowski
Subject: Re: Furry towel
Date: 13 Mar 2016 00:43:27
Message: <56e4fdff$1@news.povray.org>
On 08.03.2016 07:29, Thomas de Groot wrote:
> On 8-3-2016 11:24, Jaime Vives Piqueres wrote:
>> This is an old mesh generated with Megapov back in 2006, but now
>> resurrected to try some "furrifying" experiments. It uses some 260000
>> mesh threads traced randomly onto the mesh. No hg-povray yet... just a
>> test with regular pov for later comparison. Renders really fast using
>> default radiosity (1m46s), and parse time is not that bad (1m3s).
>>
>> The lovely image map used as base is from archivetextures.net.
>>
>> I like the look of it... like a softener ad: makes you want to rub your
>> face on it.
>>
>> -- 
>> jaime
>>
> 








Beautiful.
> Reminds me of this render from 2014. I don't know how many threads were
> used in this one; quite a lot for the whole carpet and it was pretty
> fast too iirc.
>


Post a reply to this message

From: Le Forgeron
Subject: Re: Furry towel
Date: 13 Mar 2016 01:57:01
Message: <56e50f3d$1@news.povray.org>
Le 13/03/2016 06:42, Sven Littkowski a écrit :
> 
> 
> On 08.03.2016 06:05, Jaime Vives Piqueres wrote:
>> El 08/03/16 a las 11:45, Norbert Kern escribió:
>>> I love it - do you remember memory need?
>>
>>   No, but I just rendered it again, and I can't see it reported anywhere
>> on the output:
>>
> 
> 
> The memory consumption is displayed during the render, at the bottom,
> somewhere at the right side. :-)
> 

I'm afraid it is visible only on Windows.

for other systems, it might be useful to use a bit of encapsulating command like
*time* (or /usr/bin/time)
with some switch to get the desired values (--verbose is nice).
Or to monitor some parallel utilities like *top*.


Post a reply to this message

<<< Previous 9 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.