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On 08.03.2016 06:05, Jaime Vives Piqueres wrote:
>> I love it - do you remember memory need?
>
> No, but I just rendered it again, and I can't see it reported anywhere
> on the output:
>
>
> ==== [Parsing...]
> ==========================================================
> Parsing 98471K tokens
> ----------------------------------------------------------------------------
>
> Parser Statistics
> ----------------------------------------------------------------------------
>
> Finite Objects: 260003
> Infinite Objects: 1
> Light Sources: 1
> Total: 260005
> ----------------------------------------------------------------------------
>
> Parser Time
> Parse Time: 0 hours 1 minutes 3 seconds (63.464 seconds)
> using 1 thread(s) with 48.768 CPU-seconds total
> Bounding Time: 0 hours 0 minutes 0 seconds (0.913 seconds)
> using 1 thread(s) with 0.911 CPU-seconds total
> ----------------------------------------------------------------------------
>
> Render Options
> Quality: 9
> Bounding boxes.......On Bounding threshold: 3
> Antialiasing.........On (Method 1, Threshold 0.300, Depth 3, Jitter
> 1.00,
> Gamma 2.50)
> ==== [Rendering...]
> ========================================================
> Rendered 786432 of 786432 pixels (100%)
> ----------------------------------------------------------------------------
>
> Render Statistics
> Image Resolution 1024 x 768
> ----------------------------------------------------------------------------
>
> Pixels: 836189 Samples: 6236739 Smpls/Pxl: 7.46
> Rays: 8784686 Saved: 0 Max Level: 4/5
> ----------------------------------------------------------------------------
>
> Ray->Shape Intersection Tests Succeeded Percentage
> ----------------------------------------------------------------------------
>
> Box 12303161 12303161 100.00
> Mesh 359030468 34685638 9.66
> Plane 12303161 7880984 64.06
> Sphere 12303161 12303161 100.00
> Bounding Box 3818952101 1488571642 38.98
> ----------------------------------------------------------------------------
>
> Shadow Ray Tests: 5559559 Succeeded: 3350070
> Shadow Cache Hits: 2041084
> ----------------------------------------------------------------------------
>
> Radiosity samples calculated: 51432 (0.59 %)
> discarded due to low quality: 4356
> retained for re-use: 47076
> Radiosity samples reused: 8649801
> Radiosity sample rays shot: 1711758
> Radiosity octree nodes: 1181
> Radiosity octree samples/node: 39.86
> Radiosity blocks examined: 10482324788
> Radiosity blocks passed test 0: 10482324788 (100.00 %)
> Radiosity blocks passed test 1: 1227842362 (11.71 %)
> Radiosity blocks passed test 2: 913390395 (8.71 %)
> Radiosity blocks passed test 3: 184540151 (1.76 %)
> Radiosity blocks passed test 4: 63080136 (0.60 %)
> Radiosity blocks passed test 5: 59940830 (0.57 %)
> Radiosity blocks rejected: 10422383958 (99.43 %)
> ----------------------------------------------------------------------------
>
> Radiosity Depth 0 calculated: 46523 (0.66 %)
> Radiosity Depth 0 reused: 7026405
> Radiosity Depth 0 rays shot: 1628305
> ----------------------------------------------------------------------------
>
> Radiosity (final) calculated: 46109 (0.53 %)
> Radiosity (final) reused: 8633344
> Radiosity (final) rays shot: 1610377
> ----------------------------------------------------------------------------
>
> Pass Depth 0 Depth 1 Total
> ----------------------------------------------------------------------------
>
> 1 130 1220 1350
> 2 475 3498 3973
> Final 45918 191 46109
> ----------------------------------------------------------------------------
>
> Total 46523 4909 51432
> Weight 0.451 0.269
> ----------------------------------------------------------------------------
>
> ----------------------------------------------------------------------------
>
> Render Time:
> Photon Time: No photons
> Radiosity Time: 0 hours 0 minutes 0 seconds (0.723 seconds)
> using 6 thread(s) with 3.843 CPU-seconds total
> Trace Time: 0 hours 1 minutes 27 seconds (87.606 seconds)
> using 6 thread(s) with 517.339 CPU-seconds total
> ==== [Paused]
> ==============================================================
> Press a key or click the display to continue...
>
> POV-Ray finished
>
>
> --
> jaime
The memory consumption is displayed during the render, at the bottom,
somewhere at the right side. :-)
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