POV-Ray : Newsgroups : povray.binaries.images : Growing crystals test Server Time
1 Jul 2024 06:10:54 EDT (-0400)
  Growing crystals test (Message 16 to 25 of 35)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Sven Littkowski
Subject: Re: Growing crystals test
Date: 18 Feb 2016 10:08:01
Message: <56c5de51$1@news.povray.org>
There are so many different types of crystals out there, so I am looking
forward to see a whole lot of new crystal and rock images to come here!
This is really breath-taking.



On 17.02.2016 07:18, Jaime Vives Piqueres wrote:
> The world of POV-Ray crystallography is on fire this week... after the
> discovery of Thomasite, now it's the turn of Vivesite. ;)


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Growing crystals test
Date: 18 Feb 2016 11:32:33
Message: <56c5f221@news.povray.org>
El 17/02/16 a las 23:55, clipka escribió:
> I guess it's worth frying a few more ;)

   Thanks, but I think there is no need to fry neurons anymore: I was
doing it too complicated by creating the geometry AFTER the tracing on
to the surface. Now I'm creating the geometry at the origin and using
transforms.inc macros later... as I should have done from the start.
Typical of me, anyhow. :(

--
jaime


Post a reply to this message

From: Simon J  Cambridge
Subject: Re: Growing crystals test
Date: 19 Feb 2016 06:20:00
Message: <web.56c6f9bbe0041337234a01ef0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> First test using an isosurface as base... nice, except for some ugly
> artifacts on focal blur, due to a too strong light source.
>
> --
> jaime

I really have to unlurk for this!

This kind of thing got me into ray-tracing to begin with.

Beautiful!

Can I ask, in broad strokes, how you did this? I tend to render distances, and
haven't done much in the way of upclose and detailed work like this. Looking at
these two images I think I would like to try.

Simon.


Post a reply to this message

From: Simon J  Cambridge
Subject: Re: Growing crystals test
Date: 19 Feb 2016 06:30:00
Message: <web.56c6fbdee0041337234a01ef0@news.povray.org>
"Simon J. Cambridge" <nomail@nomail> wrote:
>
> Can I ask, in broad strokes, how you did this? I tend to render distances, and
> haven't done much in the way of upclose and detailed work like this. Looking at
> these two images I think I would like to try.
>

OK, ignore that! I was so busy admiring the images that I missed this:

>
> The crystals are procedurally generated using triangle meshes from the
> scratch. A height_field was used to trace the 4 base points, and then
> the crystal was grown following the normal at the center point. No area
> light nor radiosity this time... but I used photons+dispersion and a
> strong focal blur.
>

I'll just go back to lurking!

Simon.


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Growing crystals test
Date: 19 Feb 2016 06:36:21
Message: <56c6fe35@news.povray.org>

> Beautiful!

    Thanks!

> Can I ask, in broad strokes, how you did this?

    I will publish the code this weekend, but it's really easy. Just old
& good trace() function and simple triangle geometry, placed with the
help of Reorient_Trans(). The texture is a bit tricky, but nothing too
complex really. Here is attached a test with the geometry updated to
hexagonal prisms, which look much more credible.

--
jaime


Post a reply to this message


Attachments:
Download 'crystals-10.jpg' (51 KB)

Preview of image 'crystals-10.jpg'
crystals-10.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Growing crystals test
Date: 19 Feb 2016 07:32:38
Message: <56c70b66@news.povray.org>
First try at colored crystal using color on the texture and interior 
media (just a test: no aa).

--
jaime


Post a reply to this message


Attachments:
Download 'crystals-12.jpg' (47 KB)

Preview of image 'crystals-12.jpg'
crystals-12.jpg


 

From: Bill Pragnell
Subject: Re: Growing crystals test
Date: 19 Feb 2016 11:20:01
Message: <web.56c74099e00413375b7d07940@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> First try at colored crystal using color on the texture and interior
> media (just a test: no aa).

This is lovely work. Prelude to a Crystal of the Week page?

btw, why media and not sslt?

Bill


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: Growing crystals test
Date: 19 Feb 2016 11:36:04
Message: <56c74474$1@news.povray.org>

> This is lovely work.

   Thanks!

> Prelude to a Crystal of the Week page?

   The variety on the world of natural crystals is awesome, so, yes... it
could well be a source for a COTW page on my site. Thanks for the idea!

> btw, why media and not sslt?

   TBH, mostly due to sticking to what I know and can type from memory.
But I also seem to remember having done a few tests and finding sslt was
slower for some simple effects like this one... but maybe I'm wrong.

--
jaime


Post a reply to this message

From: Bill Pragnell
Subject: Re: Growing crystals test
Date: 19 Feb 2016 11:50:00
Message: <web.56c74725e00413375b7d07940@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> > Prelude to a Crystal of the Week page?
>    The variety on the world of natural crystals is awesome, so, yes... it
> could well be a source for a COTW page on my site. Thanks for the idea!

Excellent, shall keep my eyes open for it :)

> > btw, why media and not sslt?
>    TBH, mostly due to sticking to what I know and can type from memory.
> But I also seem to remember having done a few tests and finding sslt was
> slower for some simple effects like this one... but maybe I'm wrong.

Honestly, I don't use either of them often enough to do anything quickly, or to
know which works best in any given scenario... was just curious!


Post a reply to this message

From: Theogott
Subject: Re: Growing crystals test
Date: 19 Feb 2016 12:10:01
Message: <web.56c74b3fe0041337adb2e4f80@news.povray.org>
Really an amazing Result, Jamie!
Your talent is still unbeaten unique.


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.