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"Simon J. Cambridge" <nomail@nomail> wrote:
>
> Can I ask, in broad strokes, how you did this? I tend to render distances, and
> haven't done much in the way of upclose and detailed work like this. Looking at
> these two images I think I would like to try.
>
OK, ignore that! I was so busy admiring the images that I missed this:
>
> The crystals are procedurally generated using triangle meshes from the
> scratch. A height_field was used to trace the 4 base points, and then
> the crystal was grown following the normal at the center point. No area
> light nor radiosity this time... but I used photons+dispersion and a
> strong focal blur.
>
I'll just go back to lurking!
Simon.
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