> Beautiful!
Thanks!
> Can I ask, in broad strokes, how you did this?
I will publish the code this weekend, but it's really easy. Just old
& good trace() function and simple triangle geometry, placed with the
help of Reorient_Trans(). The texture is a bit tricky, but nothing too
complex really. Here is attached a test with the geometry updated to
hexagonal prisms, which look much more credible.
--
jaime
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