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From: FractRacer
Subject: Media Problems
Date: 30 Nov 2014 17:22:34
Message: <547b98aa@news.povray.org>
Hello,
I have a problem with interior's media with official Pov, in the image 
we can see a all white media when rendered with Pov 3.7, and the good 
colors with Uberpov.
Can someone explain this?

-- 
Lionel
<b>Do not judge my words, judge my actions.</b>


---

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From: Stephen
Subject: Re: Media Problems
Date: 30 Nov 2014 18:47:29
Message: <547bac91$1@news.povray.org>
On 30/11/2014 22:22, FractRacer wrote:
> Hello,
> I have a problem with interior's media with official Pov, in the image
> we can see a all white media when rendered with Pov 3.7, and the good
> colors with Uberpov.
> Can someone explain this?
>

Your code would help. ;-)

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Media Problems
Date: 1 Dec 2014 03:13:58
Message: <547c2346@news.povray.org>
On 1-12-2014 0:47, Stephen wrote:
> On 30/11/2014 22:22, FractRacer wrote:
>> Hello,
>> I have a problem with interior's media with official Pov, in the image
>> we can see a all white media when rendered with Pov 3.7, and the good
>> colors with Uberpov.
>> Can someone explain this?
>>
>
> Your code would help. ;-)
>

[start mumbling in background]
   What happened to Mickey's ear?
[stop mumbling in background]

Thomas


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From: FractRacer
Subject: Re: Media Problems
Date: 1 Dec 2014 22:33:15
Message: <547d32fb$1@news.povray.org>
Le 01/12/2014 00:47, Stephen a écrit :
> On 30/11/2014 22:22, FractRacer wrote:
>> Hello,
>> I have a problem with interior's media with official Pov, in the image
>> we can see a all white media when rendered with Pov 3.7, and the good
>> colors with Uberpov.
>> Can someone explain this?
>>
>
> Your code would help. ;-)
>
Here is the problem !

#version 3.7;
global_settings{
	assumed_gamma 1
	max_trace_level 25
	ambient_light 1
}

background { rgb <0.000000, 0.000000, 0.000000> }
#declare camera_location = <0, 0, -75>;

camera{
	location camera_location
	up y
	right x*image_width/image_height
	angle 45
	look_at 0
}


#declare SZ = 1500;
#declare SR = 200;


#declare Sun = sphere{
	<0,0,0>, 1.2
	pigment { rgbt 1 filter 0.0	}
	finish {
		specular albedo 0.2
		}
	hollow
	interior{
		ior 1.8
		media{
		method 3
		emission 2.26
      		scattering{
			1,
			<.1,.5,1>*3.00
			extinction  1.50
		}
		density{
		granite
		turbulence 0.85
		color_map {
		[0.00 rgbf 0]
                     [0.05 rgbf 0]
                     [0.20 rgbf 0.2]
                     [0.30 rgbf 0.6]
                     [0.40 rgbf 0.8]
                     [0.50 rgbf 0.991]
                     [0.60 rgbf 0.8]
                     [0.70 rgbf 0.6]
                     [0.80 rgbf 0.2]
                     [0.95 rgbf 0]
                     [1.00 rgbf 0]
			}
		}
		samples 1,1
		intervals 3
		confidence 0.9
	}
	}
}

object {
	Sun
	scale <200,200,10>
	translate <0,0,SZ+50>
}


-- 
Lionel
Do not judge my words, judge my actions.

---
Ce courrier électronique ne contient aucun virus ou logiciel malveillant parce que la
protection avast! Antivirus est active.
http://www.avast.com


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From: FractRacer
Subject: Re: Media Problems
Date: 1 Dec 2014 22:34:38
Message: <547d334e@news.povray.org>
Le 01/12/2014 09:13, Thomas de Groot a écrit :

> [start mumbling in background]
>    What happened to Mickey's ear?
> [stop mumbling in background]
>
> Thomas
>
>

One ear is enough for Mickey. :)

-- 
Lionel
<b>Do not judge my words, judge my actions.</b>

---
Ce courrier électronique ne contient aucun virus ou logiciel malveillant parce que la
protection avast! Antivirus est active.
http://www.avast.com


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From: Thomas de Groot
Subject: Re: Media Problems
Date: 2 Dec 2014 03:25:25
Message: <547d7775$1@news.povray.org>
I think the problem is with your use of intervals and samples. Using 
method 3, intervals should always be 1 while only the first parameter of 
samples is read by the program. The second one is ignored.

Replace:

           samples 1,1
           intervals 3

by:

           samples 100
           intervals 1

You may need to play with the emission value and the multiplicator for 
the scattering value.

Thomas


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From: Thomas de Groot
Subject: Re: Media Problems
Date: 2 Dec 2014 04:02:07
Message: <547d800f$1@news.povray.org>
And there is more: the scaling of the Sun & scattering media. Those 
should be coupled. For that do this:


#declare MyScale = <200, 200, 10>;

On the scattering media line do this (example):

         scattering {
           1, <.1,.5,1>*5000/MyScale
           extinction  1.50
         }

And in the object block for the Sun, set: scale MyScale.

In that way you can scale the Sun however you want without changing the 
visual aspect of the media. One word of caution: I always am weary of 
asymmetrical media scaling. So, I personally prefer to use <200,200,200> 
instead of <200,200,10> when I can avoid it.

With all this I have not yet got the Uberpov aspect in official POV, but 
I am working on it :-)

Thomas


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From: Thomas de Groot
Subject: Re: Media Problems
Date: 2 Dec 2014 04:18:26
Message: <547d83e2$1@news.povray.org>
Third Important Lesson ;-)

ALWAYS work on a *unit-sized* media sphere!

sphere {<0,0,0>, 1.0

instead of

sphere {<0,0,0>,1.2

because that plays havoc when scaling the object.


(You can also delete the filter statement in pigment by the way)

Thomas


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From: Thomas de Groot
Subject: Re: Media Problems
Date: 2 Dec 2014 07:40:36
Message: <547db344@news.povray.org>
This is what I have got (see image).

Left render with Uberpov; Right render with Pov 3.7.

The only code difference is the emission value: In Uberpov it is 2; in 
POV-Ray it is 0.2. Higher values will white out the render. The 
difference remains and I think Clipka knows why :-)

This is the media code I used for both renders:

#declare SR = 200;

#declare Sun =
   sphere {
     <0,0,0>, 1
     pigment { rgbt 1}
     hollow
     interior {
       //ior 1.8
       media {
         method 3
         samples 100
         intervals 1
         //confidence 0.9
         emission 0.2	//change to 2 in Uberpov
         scattering {
           1, <0.1, 0.5, 1>*1000/SR
           //extinction  1.50
         }
         density {
           granite
           turbulence 0.85
           color_map {
             [0.00 rgb 0]
             [0.05 rgb 0]
             [0.20 rgb 0.2]
             [0.30 rgb 0.6]
             [0.40 rgb 0.8]
             [0.50 rgb 0.991]
             [0.60 rgb 0.8]
             [0.70 rgb 0.6]
             [0.80 rgb 0.2]
             [0.95 rgb 0]
             [1.00 rgb 0]
           }
         }
       }
     }
   }

object {
     Sun
     scale SR
     translate <0,0,0>
}



Thomas


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From: FractRacer
Subject: Re: Media Problems
Date: 2 Dec 2014 08:26:06
Message: <547dbdee@news.povray.org>
Le 02/12/2014 13:40, Thomas de Groot a écrit :
> This is what I have got (see image).
>
> Left render with Uberpov; Right render with Pov 3.7.
>
> The only code difference is the emission value: In Uberpov it is 2; in
> POV-Ray it is 0.2. Higher values will white out the render. The
> difference remains and I think Clipka knows why :-)
>
> This is the media code I used for both renders:
>
> #declare SR = 200;
>
> #declare Sun =
>    sphere {
>      <0,0,0>, 1
>      pigment { rgbt 1}
>      hollow
>      interior {
>        //ior 1.8
>        media {
>          method 3
>          samples 100
>          intervals 1
>          //confidence 0.9
>          emission 0.2    //change to 2 in Uberpov
>          scattering {
>            1, <0.1, 0.5, 1>*1000/SR
>            //extinction  1.50
>          }
>          density {
>            granite
>            turbulence 0.85
>            color_map {
>              [0.00 rgb 0]
>              [0.05 rgb 0]
>              [0.20 rgb 0.2]
>              [0.30 rgb 0.6]
>              [0.40 rgb 0.8]
>              [0.50 rgb 0.991]
>              [0.60 rgb 0.8]
>              [0.70 rgb 0.6]
>              [0.80 rgb 0.2]
>              [0.95 rgb 0]
>              [1.00 rgb 0]
>            }
>          }
>        }
>      }
>    }
>
> object {
>      Sun
>      scale SR
>      translate <0,0,0>
> }
>
>
>
> Thomas
>

A big thanks for you, Thomas, I think I have all tried except the 
emission's value. And now I know how handle the render with Povray and 
Uberpov.

-- 
Lionel
Do not judge my words, judge my actions.

---
Ce courrier électronique ne contient aucun virus ou logiciel malveillant parce que la
protection avast! Antivirus est active.
http://www.avast.com


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