POV-Ray : Newsgroups : povray.binaries.images : Media Problems : Re: Media Problems Server Time
3 Jul 2024 01:03:05 EDT (-0400)
  Re: Media Problems  
From: FractRacer
Date: 2 Dec 2014 08:26:06
Message: <547dbdee@news.povray.org>
Le 02/12/2014 13:40, Thomas de Groot a écrit :
> This is what I have got (see image).
>
> Left render with Uberpov; Right render with Pov 3.7.
>
> The only code difference is the emission value: In Uberpov it is 2; in
> POV-Ray it is 0.2. Higher values will white out the render. The
> difference remains and I think Clipka knows why :-)
>
> This is the media code I used for both renders:
>
> #declare SR = 200;
>
> #declare Sun =
>    sphere {
>      <0,0,0>, 1
>      pigment { rgbt 1}
>      hollow
>      interior {
>        //ior 1.8
>        media {
>          method 3
>          samples 100
>          intervals 1
>          //confidence 0.9
>          emission 0.2    //change to 2 in Uberpov
>          scattering {
>            1, <0.1, 0.5, 1>*1000/SR
>            //extinction  1.50
>          }
>          density {
>            granite
>            turbulence 0.85
>            color_map {
>              [0.00 rgb 0]
>              [0.05 rgb 0]
>              [0.20 rgb 0.2]
>              [0.30 rgb 0.6]
>              [0.40 rgb 0.8]
>              [0.50 rgb 0.991]
>              [0.60 rgb 0.8]
>              [0.70 rgb 0.6]
>              [0.80 rgb 0.2]
>              [0.95 rgb 0]
>              [1.00 rgb 0]
>            }
>          }
>        }
>      }
>    }
>
> object {
>      Sun
>      scale SR
>      translate <0,0,0>
> }
>
>
>
> Thomas
>

A big thanks for you, Thomas, I think I have all tried except the 
emission's value. And now I know how handle the render with Povray and 
Uberpov.

-- 
Lionel
Do not judge my words, judge my actions.

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