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Le 02/12/2014 13:40, Thomas de Groot a écrit :
> This is what I have got (see image).
>
> Left render with Uberpov; Right render with Pov 3.7.
>
> The only code difference is the emission value: In Uberpov it is 2; in
> POV-Ray it is 0.2. Higher values will white out the render. The
> difference remains and I think Clipka knows why :-)
>
> This is the media code I used for both renders:
>
> #declare SR = 200;
>
> #declare Sun =
> sphere {
> <0,0,0>, 1
> pigment { rgbt 1}
> hollow
> interior {
> //ior 1.8
> media {
> method 3
> samples 100
> intervals 1
> //confidence 0.9
> emission 0.2 //change to 2 in Uberpov
> scattering {
> 1, <0.1, 0.5, 1>*1000/SR
> //extinction 1.50
> }
> density {
> granite
> turbulence 0.85
> color_map {
> [0.00 rgb 0]
> [0.05 rgb 0]
> [0.20 rgb 0.2]
> [0.30 rgb 0.6]
> [0.40 rgb 0.8]
> [0.50 rgb 0.991]
> [0.60 rgb 0.8]
> [0.70 rgb 0.6]
> [0.80 rgb 0.2]
> [0.95 rgb 0]
> [1.00 rgb 0]
> }
> }
> }
> }
> }
>
> object {
> Sun
> scale SR
> translate <0,0,0>
> }
>
>
>
> Thomas
>
A big thanks for you, Thomas, I think I have all tried except the
emission's value. And now I know how handle the render with Povray and
Uberpov.
--
Lionel
Do not judge my words, judge my actions.
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