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And there is more: the scaling of the Sun & scattering media. Those
should be coupled. For that do this:
#declare MyScale = <200, 200, 10>;
On the scattering media line do this (example):
scattering {
1, <.1,.5,1>*5000/MyScale
extinction 1.50
}
And in the object block for the Sun, set: scale MyScale.
In that way you can scale the Sun however you want without changing the
visual aspect of the media. One word of caution: I always am weary of
asymmetrical media scaling. So, I personally prefer to use <200,200,200>
instead of <200,200,10> when I can avoid it.
With all this I have not yet got the Uberpov aspect in official POV, but
I am working on it :-)
Thomas
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