This is what I have got (see image).
Left render with Uberpov; Right render with Pov 3.7.
The only code difference is the emission value: In Uberpov it is 2; in
POV-Ray it is 0.2. Higher values will white out the render. The
difference remains and I think Clipka knows why :-)
This is the media code I used for both renders:
#declare SR = 200;
#declare Sun =
sphere {
<0,0,0>, 1
pigment { rgbt 1}
hollow
interior {
//ior 1.8
media {
method 3
samples 100
intervals 1
//confidence 0.9
emission 0.2 //change to 2 in Uberpov
scattering {
1, <0.1, 0.5, 1>*1000/SR
//extinction 1.50
}
density {
granite
turbulence 0.85
color_map {
[0.00 rgb 0]
[0.05 rgb 0]
[0.20 rgb 0.2]
[0.30 rgb 0.6]
[0.40 rgb 0.8]
[0.50 rgb 0.991]
[0.60 rgb 0.8]
[0.70 rgb 0.6]
[0.80 rgb 0.2]
[0.95 rgb 0]
[1.00 rgb 0]
}
}
}
}
}
object {
Sun
scale SR
translate <0,0,0>
}
Thomas
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Preview of image 'lionelmediaproblem.jpg'
![lionelmediaproblem.jpg](/povray.binaries.images/attachment/%3C547db344%40news.povray.org%3E/lionelmediaproblem.jpg?preview=1)
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