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6 Oct 2024 11:14:37 EDT (-0400)
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From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 6 Oct 2014 16:02:16
Message: <5432f548@news.povray.org>
Further progress on my mermaid mesh, dubbed off a copy and rearranged it 
some to be posed to show what it could end up being able to do.

--
Tim Cook
http://empyrean.sjcook.com


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2014-10-06 mermaid 1.png


 

From: s day
Subject: Re: WIP: mermaid (nsfw)
Date: 6 Oct 2014 16:20:06
Message: <web.5432f908f06154d0b9cb1c270@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> Further progress on my mermaid mesh, dubbed off a copy and rearranged it
> some to be posed to show what it could end up being able to do.
>
> --
> Tim Cook
> http://empyrean.sjcook.com

This is looking really good, I like the composition and lighting of the scene.
The hair needs a bit of work still although I guess it would be wet so maybe is
not too far off.

Sean


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From: Bald Eagle
Subject: Re: WIP: mermaid (nsfw)
Date: 6 Oct 2014 17:15:01
Message: <web.5433052cf06154d05e7df57c0@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> Further progress on my mermaid mesh, dubbed off a copy and rearranged it
> some to be posed to show what it could end up being able to do.
>
> --
> Tim Cook
> http://empyrean.sjcook.com

I like that angle a lot better than the original model!

The placement of the fins just seemed ... a bit odd to me, especially the dorsal
fin.  I'd be tempted to see how that looks if it were moved up nearer to between
the shoulder blades.
Maybe the ventral fins would be better suited placed mid-"thigh"?

Looking very cool in any event, and it ought to look amazing once some scales
are added, if the fish texture is what you're going for rather than the
dolphin/porpoise route.


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From: andrel
Subject: Re: WIP: mermaid (nsfw)
Date: 6 Oct 2014 18:53:56
Message: <54331D72.9060007@gmail.com>
On 6-10-2014 23:10, Bald Eagle wrote:
> Tim Cook <z99### [at] gmailcom> wrote:
>> Further progress on my mermaid mesh, dubbed off a copy and rearranged it
>> some to be posed to show what it could end up being able to do.
>>
>> --
>> Tim Cook
>> http://empyrean.sjcook.com
>
> I like that angle a lot better than the original model!
>
> The placement of the fins just seemed ... a bit odd to me, especially the dorsal
> fin.  I'd be tempted to see how that looks if it were moved up nearer to between
> the shoulder blades.
> Maybe the ventral fins would be better suited placed mid-"thigh"?

My problem with the current placing is that as far as I know there is no 
muscle there that could move the fin. Somewhat higher up one might use a 
modified abdominal muscle.
I think if you make a vertebrate it should conform to the body plan of 
vertebrates or at least be physiological plausible. That is why I am a 
fan of Terryl Whitlatch (and not only because of the extra 'l' at the 
end of her first name).

> Looking very cool in any event, and it ought to look amazing once some scales
> are added, if the fish texture is what you're going for rather than the
> dolphin/porpoise route.

The tail indicates that this is definitely not a fish, but a landanimal 
readapted to the seas.

Another mild criticism is that she will be the last of the line.



-- 
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.


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From: clipka
Subject: Re: WIP: mermaid (nsfw)
Date: 6 Oct 2014 19:21:16
Message: <543323ec@news.povray.org>
Am 06.10.2014 22:02, schrieb Tim Cook:
> Further progress on my mermaid mesh, dubbed off a copy and rearranged it
> some to be posed to show what it could end up being able to do.

Desktopped!

Say, could you perhaps do me a favor and - for the sake of perfecting 
the perfect - do a wider (1920x1200) render of this scene, with 
dithering enabled (+th)?


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From: William F Pokorny
Subject: Re: WIP: mermaid (nsfw)
Date: 6 Oct 2014 22:26:58
Message: <54334f72$1@news.povray.org>
On 10/06/2014 04:02 PM, Tim Cook wrote:
> Further progress on my mermaid mesh, dubbed off a copy and rearranged it
> some to be posed to show what it could end up being able to do.
>
> --
> Tim Cook
> http://empyrean.sjcook.com
Ah! You're headed in a very nice direction - I like this.
Bill P.


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From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 6 Oct 2014 22:30:38
Message: <5433504e$1@news.povray.org>
On 2014-10-06 17:53, andrel wrote:
> My problem with the current placing is that as far as I know there is no
> muscle there that could move the fin. Somewhat higher up one might use a
> modified abdominal muscle.
> I think if you make a vertebrate it should conform to the body plan of
> vertebrates or at least be physiological plausible. That is why I am a
> fan of Terryl Whitlatch (and not only because of the extra 'l' at the
> end of her first name).

Structure of this mermaid is directly based on my own dolphin-tailed 
mermaid designs (which are more analogous to a centaur, having a two 
sets of forelimbs and an extended spine).  The placement of the 
nearly-vestigal dorsal fin corresponds roughly to that of a dolphin, 
while the 'pectoral fins' are morphologically analogous to replacing the 
legs of a human at the acetabulum of the pelvis with a dolphin's forelimbs.

references:
http://empyrean.deviantart.com/art/Mermaid-skeleton-105128891
http://empyrean.deviantart.com/art/Mermaid-musculature-136764629
http://empyrean.deviantart.com/art/Mermaid-anatomy-455530950

I had moved the 'pectoral fins' upwards from these drawings so they'd be 
a little better-balanced, visually (would work by rotating the 'femur' 
upwards, keeping its joints intact, just shifting where the limb exits 
the thigh), and made other minor changes as I went, but am trying to 
keep to my musculature layout.


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From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 7 Oct 2014 02:22:42
Message: <543386b2@news.povray.org>
On 2014-10-06 18:21, clipka wrote:
> Say, could you perhaps do me a favor and - for the sake of perfecting
> the perfect - do a wider (1920x1200) render of this scene, with
> dithering enabled (+th)?

Alas, I was fiddling around with lighting and media and so couldn't make 
a widescreen render of the previous image, I'm afraid you'll have to 
settle for this one (I found a better image for the background, also).

--
Tim Cook
http://empyrean.sjcook.com


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Attachments:
Download '2014-10-06 mermaid.png' (986 KB)

Preview of image '2014-10-06 mermaid.png'
2014-10-06 mermaid.png


 

From: andrel
Subject: Re: WIP: mermaid (nsfw)
Date: 7 Oct 2014 02:26:43
Message: <54338791.6020004@gmail.com>
On 7-10-2014 4:30, Tim Cook wrote:
> On 2014-10-06 17:53, andrel wrote:
>> My problem with the current placing is that as far as I know there is no
>> muscle there that could move the fin. Somewhat higher up one might use a
>> modified abdominal muscle.
>> I think if you make a vertebrate it should conform to the body plan of
>> vertebrates or at least be physiological plausible. That is why I am a
>> fan of Terryl Whitlatch (and not only because of the extra 'l' at the
>> end of her first name).
>
> Structure of this mermaid is directly based on my own dolphin-tailed
> mermaid designs (which are more analogous to a centaur, having a two
> sets of forelimbs and an extended spine).  The placement of the
> nearly-vestigal dorsal fin corresponds roughly to that of a dolphin,
> while the 'pectoral fins' are morphologically analogous to replacing the
> legs of a human at the acetabulum of the pelvis with a dolphin's forelimbs.
>
> references:
> http://empyrean.deviantart.com/art/Mermaid-skeleton-105128891
> http://empyrean.deviantart.com/art/Mermaid-musculature-136764629
> http://empyrean.deviantart.com/art/Mermaid-anatomy-455530950

We do have a few mermaid skeletons in the Vrolik museum.
some are described her, but there may be better sources.
http://thechirurgeonsapprentice.com/2014/09/09/disturbing-disorders-sirenomelia-mermaid-syndrome/
The artist here took a different approach.

> I had moved the 'pectoral fins' upwards from these drawings so they'd be
> a little better-balanced, visually (would work by rotating the 'femur'
> upwards, keeping its joints intact, just shifting where the limb exits
> the thigh), and made other minor changes as I went, but am trying to
> keep to my musculature layout.

Of course you are free to create your own creature but this would not 
work anatomically. I you want to have fins that are homologous to the 
legs they have to be below the pelvis, otherwise the hip joint won't 
work. Nor do I see a reason why they would not work if placed lower. 
Hence evolutionary it would also not make sense. IMHO




-- 
Everytime the IT department forbids something that a researcher deems
necessary for her work there will be another hole in the firewall.


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From: clipka
Subject: Re: WIP: mermaid (nsfw)
Date: 7 Oct 2014 08:29:17
Message: <5433dc9d@news.povray.org>
Am 07.10.2014 08:22, schrieb Tim Cook:
> On 2014-10-06 18:21, clipka wrote:
>> Say, could you perhaps do me a favor and - for the sake of perfecting
>> the perfect - do a wider (1920x1200) render of this scene, with
>> dithering enabled (+th)?
>
> Alas, I was fiddling around with lighting and media and so couldn't make
> a widescreen render of the previous image, I'm afraid you'll have to
> settle for this one (I found a better image for the background, also).

Alas indeed! For when it comes to desktop background, I do prefer the 
simpler previous version.


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