POV-Ray : Newsgroups : povray.binaries.images : WIP: mermaid (nsfw) Server Time
8 Jul 2024 09:50:06 EDT (-0400)
  WIP: mermaid (nsfw) (Message 27 to 36 of 46)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Stephen
Subject: Re: WIP: mermaid (nsfw)
Date: 8 Oct 2014 08:15:08
Message: <54352acc$1@news.povray.org>
On 08/10/2014 12:14, Thomas de Groot wrote:
> On 8-10-2014 10:14, Stephen wrote:
>> Cobblers! ;-)
>>
>
> And full of mischief... :-)
>
> Thomas
>

:-)

-- 

Regards
     Stephen


Post a reply to this message

From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 13 Oct 2014 08:10:06
Message: <543bc11e@news.povray.org>
...now with 81% more UV-mapping!  (The hand and innermost surfaces of 
the mouth I need to do a bit of rearranging on the texture to include 
them properly.)

Done entirely in Moray!  (Well, I did a screenshot of the wireframe and 
moved things around a bit in an image editor, but the rest of the 
process was all done in Moray.  Which I can't say I recommend as the 
most efficient workflow.)

I still need to do some tweaking of the geometry, but getting the 
UV-mapping done was partly to facilitate that, since that's the only way 
to colour-code polygons to visually group them.

--
Tim Cook
http://empyrean.sjcook.com


Post a reply to this message


Attachments:
Download '2014-10-13 mermaid.png' (304 KB)

Preview of image '2014-10-13 mermaid.png'
2014-10-13 mermaid.png


 

From: Stephen
Subject: Re: WIP: mermaid (nsfw)
Date: 13 Oct 2014 10:20:10
Message: <543bdf9a$1@news.povray.org>
On 13/10/2014 13:09, Tim Cook wrote:
> Done entirely in Moray!

I am impressed!

And it is pleasing to the eye. :-)

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: WIP: mermaid (nsfw)
Date: 13 Oct 2014 10:53:58
Message: <543be786$1@news.povray.org>
It is an impressive achievement, more so even considering you did it all 
in Moray.

Which - by the way - shows the capacities of Moray and its possible 
future development.

Thomas


Post a reply to this message

From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 13 Oct 2014 14:27:31
Message: <543c1993@news.povray.org>
On 2014-10-13 09:53, Thomas de Groot wrote:
> It is an impressive achievement, more so even considering you did it all
> in Moray.

I'm not sure if it's stubbornness or laziness that drives me to insist 
on sticking with Moray instead of learning one of the major 3D packages 
that are infinitely more marketable to know how to use...

> Moray and its possible future development.

One can hope.  XD

--
Tim Cook
http://empyrean.sjcook.com


Post a reply to this message

From: jhu
Subject: Re: WIP: mermaid (nsfw)
Date: 13 Oct 2014 19:30:01
Message: <web.543c5fb2f06154d0d19b0ec40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> It is an impressive achievement, more so even considering you did it all
> in Moray.
>
> Which - by the way - shows the capacities of Moray and its possible
> future development.
>
> Thomas

Given enough time and effort, anything can be done, as long as it's
theoretically possible. Look what s day can do with just SDL.


Post a reply to this message

From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 14 Oct 2014 23:02:48
Message: <543de3d8@news.povray.org>
Reading this mesh as a mesh2 object in PoseRay, UV-mapped or not, turns 
it into gibberish.  Un-checking 'export as mesh2' in Moray clears up the 
gibberish.  This doesn't seem to apply to all mesh2s, just the one I've 
spent a great many hours on.

It /renders/ just fine.

*sigh*

--
Tim Cook
http://empyrean.sjcook.com


Post a reply to this message


Attachments:
Download 'image1a.png' (107 KB)

Preview of image 'image1a.png'
image1a.png


 

From: Thomas de Groot
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 03:18:31
Message: <543e1fc7$1@news.povray.org>
When you get this kind of thing it means that something is not 
consistent within the original mesh, congruent faces sharing the same 
edges for example, or deprecated triangles. I don't remember if you can 
search for them in Moray. In Silo, those things appear as soon as 
subdivision is applied. It is then a matter of selecting the offensive 
faces and trying to find the construction error.

Thomas


Post a reply to this message

From: s day
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 05:15:00
Message: <web.543e3a1df06154d0347150680@news.povray.org>
"jhu" <nomail@nomail> wrote:
>
> Given enough time and effort, anything can be done, as long as it's
> theoretically possible. Look what s day can do with just SDL.

You have guessed at my approach then, the secrent is I have a room with an
infinite number of monkeys and replaced their typewriters with PC's running POV
;-)


Post a reply to this message

From: Tim Cook
Subject: Re: WIP: mermaid (nsfw)
Date: 15 Oct 2014 05:23:15
Message: <543e3d03$1@news.povray.org>
On 2014-10-15 02:18, Thomas de Groot wrote:
> When you get this kind of thing it means that something is not
> consistent within the original mesh, congruent faces sharing the same
> edges for example, or deprecated triangles. I don't remember if you can
> search for them in Moray. In Silo, those things appear as soon as
> subdivision is applied. It is then a matter of selecting the offensive
> faces and trying to find the construction error.

Strange that it seems to subdivide fine within Moray.  Ach.

Ran into a few troubles with texturing it due to subdivision issues with 
triangles, was considering rebuilding it after planning out edge loops a 
little better.  Should go faster second time 'round, eh?

--
Tim Cook
http://empyrean.sjcook.com


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.