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On 2014-10-15 02:18, Thomas de Groot wrote:
> When you get this kind of thing it means that something is not
> consistent within the original mesh, congruent faces sharing the same
> edges for example, or deprecated triangles. I don't remember if you can
> search for them in Moray. In Silo, those things appear as soon as
> subdivision is applied. It is then a matter of selecting the offensive
> faces and trying to find the construction error.
Strange that it seems to subdivide fine within Moray. Ach.
Ran into a few troubles with texturing it due to subdivision issues with
triangles, was considering rebuilding it after planning out edge loops a
little better. Should go faster second time 'round, eh?
--
Tim Cook
http://empyrean.sjcook.com
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