POV-Ray : Newsgroups : povray.binaries.images : My own Star final Server Time
7 Nov 2024 21:50:48 EST (-0500)
  My own Star final (Message 1 to 10 of 10)  
From: Thomas de Groot
Subject: My own Star final
Date: 28 Mar 2014 08:20:52
Message: <53356924@news.povray.org>
I was long in doubt about what I was going to do for this round of the 
TC-RTC. Finally, I opted for revisiting an older scene from 2005/2006, 
with major changes, not the least by rewriting the scene to version 3.7.

So not entirely original and yet new. I hope you like it.

Thomas


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From: jhu
Subject: Re: My own Star final
Date: 28 Mar 2014 20:40:01
Message: <web.53361647214e0196d19b0ec40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I was long in doubt about what I was going to do for this round of the
> TC-RTC. Finally, I opted for revisiting an older scene from 2005/2006,
> with major changes, not the least by rewriting the scene to version 3.7.
>
> So not entirely original and yet new. I hope you like it.
>
> Thomas

Looks good. However, bottom half doesn't look as realistic as the top half. Not
quite sure why. Maybe add more foliage?

eg Jaime's amazonas
http://news.povray.org/povray.binaries.images/attachment/%3C4bee520e%40news.povray.org%3E/amazonas-05.jpg?ttop=348389&t
off=50

http://news.povray.org/povray.binaries.images/attachment/%3C4bf2762a%40news.povray.org%3E/amazonas-07.jpg?ttop=348389&t
off=50


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From: Thomas de Groot
Subject: Re: My own Star final
Date: 29 Mar 2014 04:21:28
Message: <53368288$1@news.povray.org>
On 29-3-2014 1:39, jhu wrote:
> Looks good. However, bottom half doesn't look as realistic as the top half. Not
> quite sure why. Maybe add more foliage?
>

I agree with you about the foreground. Imo, mainly due to the slope 
angle test for vegetation. I consider adding loose rocks in that area. 
Probably the isosurface too looks more artificial in close up but there 
is not much I can do about that...

However, the scene should /not/ look like Jaime's Amazonas ;-) It is 
/not/ a jungle environment.

Thomas


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From: s day
Subject: Re: My own Star final
Date: 31 Mar 2014 18:45:05
Message: <web.5339ef2c214e0196b0ab26c30@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> I was long in doubt about what I was going to do for this round of the
> TC-RTC. Finally, I opted for revisiting an older scene from 2005/2006,
> with major changes, not the least by rewriting the scene to version 3.7.
>
> So not entirely original and yet new. I hope you like it.
>
> Thomas

Hi Thomas,

A great image, the rock face looks good, I think maybe the contours/edges of the
ground are a bit too sharp. The image reminds me of some of gerberc's works
which I always loved.

Sean


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From: FractRacer
Subject: Re: My own Star final
Date: 1 Apr 2014 02:47:02
Message: <533a60e6$1@news.povray.org>

> I was long in doubt about what I was going to do for this round of the
> TC-RTC. Finally, I opted for revisiting an older scene from 2005/2006,
> with major changes, not the least by rewriting the scene to version 3.7.
>
> So not entirely original and yet new. I hope you like it.
>
> Thomas

Good work, I like the waterfall. A great landscape.

-- 
Do not judge my words, judge my actions.

---

http://www.avast.com


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From: Thomas de Groot
Subject: Re: My own Star final
Date: 1 Apr 2014 03:43:14
Message: <533a6e12@news.povray.org>
On 1-4-2014 0:41, s.day wrote:
> A great image, the rock face looks good, I think maybe the contours/edges of the
> ground are a bit too sharp. The image reminds me of some of gerberc's works
> which I always loved.

Yes, gerberc comes to mind indeed now that you mention it. I also loved 
his work.

I agree about the contours and am not sure how to amend that. I probably 
would need to add a function to make it more random at the edges while 
the flats remain... flat.

Thomas


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From: Thomas de Groot
Subject: Re: My own Star final final
Date: 3 Apr 2014 07:33:31
Message: <533d470b@news.povray.org>
I worked on the function to get it a bit rougher and made a couple of 
other improvements. I increased the vegetation to 70k trees (was 50k) 
and restricted the 'grass' a bit more spatially. Still, 200k of those 
planted, which was a bit backbreaking indeed ;-) This should be it.

Thomas


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From: Jörg 'Yadgar' Bleimann
Subject: Re: My own Star final
Date: 3 Apr 2014 09:07:29
Message: <533d5d11$1@news.povray.org>
Hi(gh)!

On 29.03.2014 01:39, jhu wrote:

> Looks good. However, bottom half doesn't look as realistic as the top half. Not
> quite sure why. Maybe add more foliage?

Or perhaps it is because of the probably not much modified ridged 
multifractal function for the foothills' isosurface! That looks somewhat 
artificial, not like a natural terrain relief...

See you in Khyberspace!

Yadgar

Now playing: The Musical Box (Genesis)


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From: Jörg 'Yadgar' Bleimann
Subject: Re: My own Star final
Date: 3 Apr 2014 09:14:08
Message: <533d5ea0$1@news.povray.org>
Hi(gh)!

On 29.03.2014 09:21, Thomas de Groot wrote:

> I agree with you about the foreground. Imo, mainly due to the slope
> angle test for vegetation. I consider adding loose rocks in that area.
> Probably the isosurface too looks more artificial in close up but there
> is not much I can do about that...

This is a problem which also occupied me during my (someday to be 
resumed) Ghurghusht project in 2010 - how do I get a realistic 
small-to-intermediate scale valley network based on isosurfaces? And how 
may I integrate these valley network structures into a global-scale 
isosurface relief of an entire planet?

See you in Khyberspace!

Yadgar

Now playing: The Return Of The Giant Hogweed (Genesis)


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From: Thomas de Groot
Subject: Re: My own Star final
Date: 3 Apr 2014 10:41:31
Message: <533d731b@news.povray.org>

> Or perhaps it is because of the probably not much modified ridged
> multifractal function for the foothills' isosurface! That looks somewhat
> artificial, not like a natural terrain relief...
>
You may have seen now my second final. I indeed tweaked the parameters 
of the f_ridged_mf function used for the foothills to get a more 
natural-looking terrain. However, I had to be careful, in particular 
with H, because when too close to 0.0 it broke down the trace() function 
for the vegetation. A assume a max_gradient issue but I am not sure. 
Anyway, I am satisfied with the latest render.

Thomas


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