Hi(gh)!
On 29.03.2014 09:21, Thomas de Groot wrote:
> I agree with you about the foreground. Imo, mainly due to the slope
> angle test for vegetation. I consider adding loose rocks in that area.
> Probably the isosurface too looks more artificial in close up but there
> is not much I can do about that...
This is a problem which also occupied me during my (someday to be
resumed) Ghurghusht project in 2010 - how do I get a realistic
small-to-intermediate scale valley network based on isosurfaces? And how
may I integrate these valley network structures into a global-scale
isosurface relief of an entire planet?
See you in Khyberspace!
Yadgar
Now playing: The Return Of The Giant Hogweed (Genesis)
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