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> Or perhaps it is because of the probably not much modified ridged
> multifractal function for the foothills' isosurface! That looks somewhat
> artificial, not like a natural terrain relief...
>
You may have seen now my second final. I indeed tweaked the parameters
of the f_ridged_mf function used for the foothills to get a more
natural-looking terrain. However, I had to be careful, in particular
with H, because when too close to 0.0 it broke down the trace() function
for the vegetation. A assume a max_gradient issue but I am not sure.
Anyway, I am satisfied with the latest render.
Thomas
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