POV-Ray : Newsgroups : povray.binaries.images : Skyrim (and beyond) Server Time
26 Jun 2025 12:28:05 EDT (-0400)
  Skyrim (and beyond) (Message 34 to 36 of 36)  
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From: Tim Cook
Subject: Re: Skyrim (and beyond)
Date: 24 Oct 2012 21:20:28
Message: <508893dc@news.povray.org>
And here's a sized-down version of the current version of the map. 
Turns out an 8192x8192 image isn't something my computer is particularly 
happy about being asked to work with, with multiple layers (even vector) 
in an image editor.

I yet need to go in and do the shoreline and water features, swap out 
the placeholder dots with map symbols, add the secondary and tertiary 
roads, the borders, expand into Cyrodiil, High Rock, Hammerfell, and 
Morrowind, add the canon cities from Skyrim that were left out of Skyrim 
the game, maybe mark the forested areas...oh yeah and add labels to 
everything.

--
Tim Cook
http://empyrean.sjcook.com


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From: Bill Pragnell
Subject: Re: Skyrim (and beyond)
Date: 25 Oct 2012 03:30:00
Message: <web.5088e98af9ac85a35b7d07940@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> And here's a sized-down version of the current version of the map.
> Turns out an 8192x8192 image isn't something my computer is particularly
> happy about being asked to work with, with multiple layers (even vector)
> in an image editor.

Looks good. Red lines are paved roads, yes?

Is it worth trying to convert this to a vector format, svg or something? This
type of graphic cries out to be in a non-bitmap form.

Bill


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From: Tim Cook
Subject: Re: Skyrim (and beyond)
Date: 25 Oct 2012 05:51:32
Message: <50890ba4$1@news.povray.org>
On 2012-10-25 02:26, Bill Pragnell wrote:
> Looks good. Red lines are paved roads, yes?

Thicker ones, yes.  Started adding a few secondary unpaved roads; 7000 
Steps up to High Hrothgar in particular was missing in the map mod I 
had, so I had to compile and use the UESP wiki's map (which is much 
better reference).

> Is it worth trying to convert this to a vector format, svg or something? This
> type of graphic cries out to be in a non-bitmap form.

Ah yeah, svg might be a better format to use than psp.  I don't want to 
hand-trace and optimize all the contour lines, though.  :(  The 
coastline and waterways stage is going to be enough of a nuisance.  Any 
program that can do that for me?

It would massively reduce the file size.

Also note:  the image should be able to be chopped up and converted into 
.dds files and used as the in-game map, at this point.  There's a bit of 
distortion due to my initial rendering of the height map from Moray, 
which doesn't have the orthographic camera type, but it should be minor.

--
Tim Cook
http://empyrean.sjcook.com


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