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On 2012-10-25 02:26, Bill Pragnell wrote:
> Looks good. Red lines are paved roads, yes?
Thicker ones, yes. Started adding a few secondary unpaved roads; 7000
Steps up to High Hrothgar in particular was missing in the map mod I
had, so I had to compile and use the UESP wiki's map (which is much
better reference).
> Is it worth trying to convert this to a vector format, svg or something? This
> type of graphic cries out to be in a non-bitmap form.
Ah yeah, svg might be a better format to use than psp. I don't want to
hand-trace and optimize all the contour lines, though. :( The
coastline and waterways stage is going to be enough of a nuisance. Any
program that can do that for me?
It would massively reduce the file size.
Also note: the image should be able to be chopped up and converted into
.dds files and used as the in-game map, at this point. There's a bit of
distortion due to my initial rendering of the height map from Moray,
which doesn't have the orthographic camera type, but it should be minor.
--
Tim Cook
http://empyrean.sjcook.com
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