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From: Jaime Vives Piqueres
Subject: Rocky Desert
Date: 1 Oct 2010 14:25:08
Message: <4ca62784@news.povray.org>
Following my usual pattern, I put aside everything else and followed the
impulse to create this scene. Thankfully it was easy and quick to transform
parts of prior scenes into this one.

The snake is a mesh model found on archive3d.net.

Rendered with radiosity, focal blur and aa in about 30 min.

-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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From: clipka
Subject: Re: Rocky Desert
Date: 1 Oct 2010 14:29:31
Message: <4ca6288b@news.povray.org>
Am 01.10.2010 20:25, schrieb Jaime Vives Piqueres:
> Following my usual pattern, I put aside everything else and followed the
> impulse to create this scene. Thankfully it was easy and quick to transform
> parts of prior scenes into this one.

Nice one! I like the layer of dusty air in the distance.

Focal blur is a bit to strong though, I think.


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From: Alain
Subject: Re: Rocky Desert
Date: 1 Oct 2010 20:55:10
Message: <4ca682ee@news.povray.org>

> Am 01.10.2010 20:25, schrieb Jaime Vives Piqueres:
>> Following my usual pattern, I put aside everything else and followed the
>> impulse to create this scene. Thankfully it was easy and quick to
>> transform
>> parts of prior scenes into this one.
>
> Nice one! I like the layer of dusty air in the distance.
>
> Focal blur is a bit to strong though, I think.

I don't think that the focal blur is to strong. It's just the very fore 
ground that is notably blurry, the rest (most of the scene) appears in 
focus.

My only complain is that the rocks seems to be somewhat to glossy, but 
it may only be an effect of a harsh lighting.



Alain


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From: Thomas de Groot
Subject: Re: Rocky Desert
Date: 2 Oct 2010 03:01:20
Message: <4ca6d8c0$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:4ca62784@news.povray.org...
> Following my usual pattern, I put aside everything else and followed the
> impulse to create this scene. Thankfully it was easy and quick to 
> transform
> parts of prior scenes into this one.
>
> The snake is a mesh model found on archive3d.net.
>
> Rendered with radiosity, focal blur and aa in about 30 min.
>

As usual, good work, Jaime. Especially the rocks look very convincing. I am 
a little bit less enthousiastic about the ground surface though, which looks 
too smooth and shiny to me, showing its image map origin :-)  But I am sure 
you are able to do something about that!

Thomas


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From: Samuel Benge
Subject: Re: Rocky Desert
Date: 2 Oct 2010 20:55:01
Message: <web.4ca7d3462ba0250fe32b58850@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Following my usual pattern, I put aside everything else and followed the
> impulse to create this scene. Thankfully it was easy and quick to transform
> parts of prior scenes into this one.

Usually when that happens to me, I never end up posting anything \:

It's a good scene, but the light balance doesn't seem to follow the sun much.
Textured fog might help with something like this, but POV doesn't support it. I
wrote some code a while back to add this kind of functionality, you might want
to check it out. It's over at p.t.scene-files. Perhaps you can glean something
from it.

http://news.povray.org/povray.text.scene-files/thread/%3Cweb.4ca7d0bf43dc9b86e32b58850%40news.povray.org%3E/

Sam


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From: Thomas de Groot
Subject: Re: Rocky Desert
Date: 3 Oct 2010 02:57:47
Message: <4ca8296b$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht 
news:web.4ca7d3462ba0250fe32b58850@news.povray.org...
> Usually when that happens to me, I never end up posting anything \:
>
> It's a good scene, but the light balance doesn't seem to follow the sun 
> much.
> Textured fog might help with something like this, but POV doesn't support 
> it. I
> wrote some code a while back to add this kind of functionality, you might 
> want
> to check it out. It's over at p.t.scene-files. Perhaps you can glean 
> something
> from it.


WOW!

You are amazing, Sam...

Thomas


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From: Samuel Benge
Subject: Re: Rocky Desert
Date: 3 Oct 2010 13:25:01
Message: <web.4ca8bbbf2ba0250f7f7f41ca0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> WOW!

:)

It's too bad that it doesn't always work well with radiosity. I was hoping that
with the new distinction between ambient and emission finish attributes, I could
keep the texture from illuminating itself... Maybe someday POV will support
sky_sphere-based fog. It would probably be a very easy thing to implement. If
only my connection wasn't so slow, I could download all the necessary tools to
compile POV myself...

Sam


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From: Jaime Vives Piqueres
Subject: Re: Rocky Desert
Date: 4 Oct 2010 15:05:59
Message: <4caa2597$1@news.povray.org>

> WOW!

   I'm missing some more "O"s there... ;)



-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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From: Jaime Vives Piqueres
Subject: Re: Rocky Desert
Date: 4 Oct 2010 15:06:18
Message: <4caa25aa@news.povray.org>

> Usually when that happens to me, I never end up posting anything \:

    That's a shame... I usually enjoy your unique images.

> It's a good scene, but the light balance doesn't seem to follow the sun
> much. Textured fog might help with something like this, but POV doesn't
> support it. I wrote some code a while back to add this kind of
> functionality, you might want to check it out. It's over at
> p.t.scene-files. Perhaps you can glean something from it.

    Thanks, that works wonderfully on this case, and was easy to add due to
the way the scene was constructed. Indeed, your code is a very good
demonstration of the idea, and allows to quickly grasp the concept and to
see how useful it is for outdoor scenes. I second the feature request, of
course...

-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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Attachments:
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Preview of image 'rocky-desert-08-sbtf.jpg'
rocky-desert-08-sbtf.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Rocky Desert
Date: 4 Oct 2010 15:09:25
Message: <4caa2665$1@news.povray.org>

> Focal blur is a bit to strong though, I think.

   Yes, thanks... I was trying to follow your latest advice on focal blur,
but screwed it. Now I think I got it right (see my last post).


-- 
Jaime Vives Piqueres

http://www.ignorancia.org


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