"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> WOW!
:)
It's too bad that it doesn't always work well with radiosity. I was hoping that
with the new distinction between ambient and emission finish attributes, I could
keep the texture from illuminating itself... Maybe someday POV will support
sky_sphere-based fog. It would probably be a very easy thing to implement. If
only my connection wasn't so slow, I could download all the necessary tools to
compile POV myself...
Sam
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