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23 Jun 2024 15:04:04 EDT (-0400)
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From: clipka
Subject: Re: Transparant shadow?
Date: 11 Nov 2009 17:13:59
Message: <4afb3727@news.povray.org>
nemesis schrieb:

> That's not a bug, that's a feature! ;)
> 
> yes, I've met it before and yes, I thought it was a feature... :P

Not bloody likely.


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From: Thomas de Groot
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 04:19:06
Message: <4afbd30a$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht 
news:4afb0def@news.povray.org...
>   Didn't test it, but looking at my own scenes now, I can confirm this
> finding: the ones I exported from Chief Architect where exported with
> Poseray, which puts the uv_mapping inside the pigment, indeed... you're
> fast, man!
>

Note that the latest version of Poseray puts the uv-mapping code *wrongly*. 
Older versions did put it in the *right* place. I guess that is why I had 
not noticed this really before.

Thomas


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From: Thomas de Groot
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 04:25:33
Message: <4afbd48d$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4afb0536$1@news.povray.org...
> I guess I got it.
>
> The following construct works properly:
>
>     texture { uv_mapping pigment { image_map { ... } }
>
> This one doesn't:
>
>     texture { pigment { uv_mapping image_map { ... } }
>
> Note the placement of the uv_mapping statement.
>
> I'll file an error report if nobody has done yet.

Yes, this works correctly, Christoph. Thanks!

I shall post a also a comment in povray.tools.poser for the difference in 
Poseray.

Thomas


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From: Thomas de Groot
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 04:44:43
Message: <4afbd90b@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4afb0b35@news.povray.org...
> Stephen wrote:
>
>>>
>>


LOL indeed!!

>>

>>
>
> Since it is a bug why not use a transparency map in the meantime?
>

It was because I did not use a transparency map that I discovered the 
problem, but also that Poseray had changed the place of the uv_mapping code 
in the latest version which led ultimately to the discovery.

Thomas


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From: Stephen
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 07:31:09
Message: <4afc000d$1@news.povray.org>
Thomas de Groot wrote:
> "Stephen" <mca### [at] aolDOTcom> schreef in bericht 
> news:4afb0b35@news.povray.org...
>> Stephen wrote:
>>

> 
> LOL indeed!!
> 

>>>
>> Since it is a bug why not use a transparency map in the meantime?
>>
> 
> It was because I did not use a transparency map that I discovered the 
> problem, but also that Poseray had changed the place of the uv_mapping code 
> in the latest version which led ultimately to the discovery.
> 

Well it gave me something to do last night :)

-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 07:39:37
Message: <4afc0209@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4afc000d$1@news.povray.org...
>
> Well it gave me something to do last night :)

Excellent! As they say here "Ledigheid is des duivels oorkussen" which my 
dictionary translates as "Idleness is the parent of vice" or "The devil 
always finds work for idle hands", but somehow I prefer the literal 
translation "idleness is the devil's pillow". :-)

Thomas


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From: Tim Cook
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 08:37:32
Message: <4afc0f9c$1@news.povray.org>
Thomas de Groot wrote:
> Note that the latest version of Poseray puts the uv-mapping code *wrongly*. 
> Older versions did put it in the *right* place. I guess that is why I had 
> not noticed this really before.

Hijacking thread somewhat, and not sure if it's the latest version of 
Poseray or not, but it exports Poser objects incorrectly (it might be a 
setting I have ticked) and requires editing of the .inc file to 
work...namely:

section
//This encapsulates the material into the mesh so that Moray can use the 
original materials
#declare Victoria_4_hip_hip_2_hip__2_SkinHip_=...
(and so forth)

followed by:
//Model assembly from the meshes
#declare Victoria_4_hip_=
union {
object{Victoria_4_hip_hip_2_hip__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__3_SkinLeg_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__3_SkinLeg_uv_mapping}
split_union off
}

the problem is the fact that it does not declare any objects that end 
with "_uv_mapping", making POV stall.  you have to manually remove the 
"_uv_mapping" from each item in this part.  it doesn't take very long, 
but it is a nuisance that shouldn't be necessary.

--
Tim Cook
http://empyrean.freesitespace.net


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From: Stephen
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 08:44:59
Message: <4afc115b$1@news.povray.org>
Thomas de Groot wrote:
> "Stephen" <mca### [at] aolDOTcom> schreef in bericht 
> news:4afc000d$1@news.povray.org...
>> Well it gave me something to do last night :)
> 
> Excellent! As they say here "Ledigheid is des duivels oorkussen" which my 
> dictionary translates as "Idleness is the parent of vice" or "The devil 
> always finds work for idle hands", but somehow I prefer the literal 
> translation "idleness is the devil's pillow". :-)
> 
Great! I must learn how to pronounce that for when our Dutch colleagues 
complain that I am working them too hard, :)

-- 

Best Regards,
	Stephen


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From: Stephen
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 10:58:50
Message: <4afc30ba$1@news.povray.org>
Tim Cook wrote:

> 
> Hijacking thread somewhat, and not sure if it's the latest version of 

[snip]

>  it doesn't take very long, 
> but it is a nuisance that shouldn't be necessary.
> 
> -- 
> Tim Cook
> http://empyrean.freesitespace.net

Not being funny Tim but FlyerX is good at responding to emails and this 
is getting quite a long thread. He might miss what you wrote. Or you 
could start a new thread.


-- 

Best Regards,
	Stephen


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From: Thomas de Groot
Subject: Re: Transparant shadow?
Date: 12 Nov 2009 11:10:37
Message: <4afc337d$1@news.povray.org>
"Tim Cook" <z99### [at] gmailcom> schreef in bericht 
news:4afc0f9c$1@news.povray.org...
> Hijacking thread somewhat, and not sure if it's the latest version of 
> Poseray or not, but it exports Poser objects incorrectly (it might be a 
> setting I have ticked) and requires editing of the .inc file to 
> work...namely:
>
> section
> //This encapsulates the material into the mesh so that Moray can use the 
> original materials
> #declare Victoria_4_hip_hip_2_hip__2_SkinHip_=...
> (and so forth)
>
> followed by:
> //Model assembly from the meshes
> #declare Victoria_4_hip_=
> union {
> object{Victoria_4_hip_hip_2_hip__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_rThigh_2_rThigh__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_rThigh_2_rThigh__3_SkinLeg_uv_mapping}
> object{Victoria_4_hip_lThigh_2_lThigh__2_SkinHip_uv_mapping}
> object{Victoria_4_hip_lThigh_2_lThigh__3_SkinLeg_uv_mapping}
> split_union off
> }
>
> the problem is the fact that it does not declare any objects that end with 
> "_uv_mapping", making POV stall.  you have to manually remove the 
> "_uv_mapping" from each item in this part.  it doesn't take very long, but 
> it is a nuisance that shouldn't be necessary.
>

This is indeed to go to the povray.tools.poser newsgroup.

What version of Poseray are you using? I do not get this output with pure 
Poser figures, but Victoria is Daz|Studio, so maybe Poseray incorrectly 
writes from there?

Thomas


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