POV-Ray : Newsgroups : povray.binaries.images : Transparant shadow? : Re: Transparant shadow? Server Time
28 Jun 2024 02:20:12 EDT (-0400)
  Re: Transparant shadow?  
From: Tim Cook
Date: 12 Nov 2009 08:37:32
Message: <4afc0f9c$1@news.povray.org>
Thomas de Groot wrote:
> Note that the latest version of Poseray puts the uv-mapping code *wrongly*. 
> Older versions did put it in the *right* place. I guess that is why I had 
> not noticed this really before.

Hijacking thread somewhat, and not sure if it's the latest version of 
Poseray or not, but it exports Poser objects incorrectly (it might be a 
setting I have ticked) and requires editing of the .inc file to 
work...namely:

section
//This encapsulates the material into the mesh so that Moray can use the 
original materials
#declare Victoria_4_hip_hip_2_hip__2_SkinHip_=...
(and so forth)

followed by:
//Model assembly from the meshes
#declare Victoria_4_hip_=
union {
object{Victoria_4_hip_hip_2_hip__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_rThigh_2_rThigh__3_SkinLeg_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__2_SkinHip_uv_mapping}
object{Victoria_4_hip_lThigh_2_lThigh__3_SkinLeg_uv_mapping}
split_union off
}

the problem is the fact that it does not declare any objects that end 
with "_uv_mapping", making POV stall.  you have to manually remove the 
"_uv_mapping" from each item in this part.  it doesn't take very long, 
but it is a nuisance that shouldn't be necessary.

--
Tim Cook
http://empyrean.freesitespace.net


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