POV-Ray : Newsgroups : povray.binaries.images : Spheres & Cubes Server Time
5 Nov 2024 16:39:24 EST (-0500)
  Spheres & Cubes (Message 1 to 10 of 10)  
From: Mark Birch
Subject: Spheres & Cubes
Date: 11 Aug 2006 02:05:01
Message: <web.44dc1ce295274e0f4daddc090@news.povray.org>
I wanted a simple 'clean' wallpaper, then this popped into my head.

-------------------------------------------------------------------
You know you've been using a computer for too long when you write
something down on paper, then look for the 'save' button.


Post a reply to this message


Attachments:
Download 'cube.jpg' (74 KB)

Preview of image 'cube.jpg'
cube.jpg


 

From: Joanne Simpson
Subject: Re: Spheres & Cubes
Date: 11 Aug 2006 03:20:00
Message: <web.44dc2f89add2f340dc45bc820@news.povray.org>
"Mark Birch" <las### [at] hotmailcom> wrote:
> I wanted a simple 'clean' wallpaper, then this popped into my head.
>
> -------------------------------------------------------------------
> You know you've been using a computer for too long when you write
> something down on paper, then look for the 'save' button.

you know you've been using a PDA too long when you try to write on the
screen instead of typing...
Joanne
http://www.onewhiteraven.com


Post a reply to this message

From: Orchid XP v3
Subject: Re: Spheres & Cubes
Date: 11 Aug 2006 15:39:09
Message: <44dcdcdd$1@news.povray.org>
Hey, neat...


Post a reply to this message

From: mine
Subject: Re: Spheres & Cubes
Date: 11 Aug 2006 23:20:01
Message: <web.44dd489badd2f340d95737d40@news.povray.org>
"Mark Birch" <las### [at] hotmailcom> wrote:
> I wanted a simple 'clean' wallpaper, then this popped into my head.
>
> -------------------------------------------------------------------
> You know you've been using a computer for too long when you write
> something down on paper, then look for the 'save' button.
Wow, that's awesome. Care to share the texture for the cubes?


Post a reply to this message

From: Mark Birch
Subject: Re: Spheres & Cubes
Date: 12 Aug 2006 08:00:01
Message: <web.44ddc1ceadd2f340eaf122e00@news.povray.org>
"mine" <nomail@nomail> wrote:
> "Mark Birch" <las### [at] hotmailcom> wrote:
> > I wanted a simple 'clean' wallpaper, then this popped into my head.
> >
> > -------------------------------------------------------------------
> > You know you've been using a computer for too long when you write
> > something down on paper, then look for the 'save' button.
> Wow, that's awesome. Care to share the texture for the cubes?

The cube texture is nothing special, just a white pigment with diffuse 1.0 &
default brilliance.  There is a subtle granite normal that you can't really
see because I 'overexposed' the scene to get the brightness/contrast right.

Rendered in megapov for the HDR sky.

The HDR map is a free sample from http://www.hyperfocaldesign.com
It's the only free sample they have and you need to register with the site
to get it, but it's an excellent map.

I can post the source for the scene in pbsf on monday (scene is on work
computer) if anyone is interested.


Post a reply to this message

From: Orchid XP v3
Subject: Re: Spheres & Cubes
Date: 12 Aug 2006 08:24:18
Message: <44ddc872$1@news.povray.org>
> Wow, that's awesome. Care to share the texture for the cubes?

What I'd be interested to know is how you made the spheres look 
reflective...

(Whenever *I* render anything, even if an object is a perfect mirror, it 
fails to _look_ reflective.)


Post a reply to this message

From: Stefan Viljoen
Subject: Re: Spheres & Cubes
Date: 13 Aug 2006 05:01:32
Message: <44deea6c@news.povray.org>
Mark Birch spake:

> I wanted a simple 'clean' wallpaper, then this popped into my head.
> 
> -------------------------------------------------------------------
> You know you've been using a computer for too long when you write
> something down on paper, then look for the 'save' button.

Cool - very minimalistic but clean and almost "disciplined" feel to it. Well
done!

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


Post a reply to this message

From: Alain
Subject: Re: Spheres & Cubes
Date: 14 Aug 2006 20:51:56
Message: <44e11aac@news.povray.org>
Orchid XP v3 nous apporta ses lumieres en ce 12/08/2006 08:24:
>> Wow, that's awesome. Care to share the texture for the cubes?
> 
> What I'd be interested to know is how you made the spheres look 
> reflective...
> 
> (Whenever *I* render anything, even if an object is a perfect mirror, it 
> fails to _look_ reflective.)
You need some environment to get reflected in your reflective object.

-- 
Alain
-------------------------------------------------
To err is human, to forgive is not our policy.


Post a reply to this message

From: Orchid XP v3
Subject: Re: Spheres & Cubes
Date: 15 Aug 2006 13:45:04
Message: <44e20820$1@news.povray.org>
>> What I'd be interested to know is how you made the spheres look 
>> reflective...
>>
>> (Whenever *I* render anything, even if an object is a perfect mirror, 
>> it fails to _look_ reflective.)
> You need some environment to get reflected in your reflective object.

Yeah, that's clear enough. But it seems no matter what texture I use, it 
never really makes anything look "reflective". (It just looks like some 
bizzare texturing error has occurred...)


Post a reply to this message

From: Trevor G Quayle
Subject: Re: Spheres & Cubes
Date: 15 Aug 2006 14:45:00
Message: <web.44e21532add2f340c150d4c10@news.povray.org>
Orchid XP v3 <voi### [at] devnull> wrote:
> >> What I'd be interested to know is how you made the spheres look
> >> reflective...
> >>
> >> (Whenever *I* render anything, even if an object is a perfect mirror,
> >> it fails to _look_ reflective.)
> > You need some environment to get reflected in your reflective object.
>
> Yeah, that's clear enough. But it seems no matter what texture I use, it
> never really makes anything look "reflective". (It just looks like some
> bizzare texturing error has occurred...)

For reflective object textures I have a few rules I use:
1) Never use ambient. (I actually only use ambient for light source type
objects).
2) Be very conservative on the use of diffuse, adjust according to material
type. (for textures like polished chrome or brass use diffuse 0)
3) Use fresnel reflection with min/max = 0/1, use ior to adjust the
reflectivity level.

-tgq


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.