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>> What I'd be interested to know is how you made the spheres look
>> reflective...
>>
>> (Whenever *I* render anything, even if an object is a perfect mirror,
>> it fails to _look_ reflective.)
> You need some environment to get reflected in your reflective object.
Yeah, that's clear enough. But it seems no matter what texture I use, it
never really makes anything look "reflective". (It just looks like some
bizzare texturing error has occurred...)
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