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Orchid XP v3 <voi### [at] devnull> wrote:
> >> What I'd be interested to know is how you made the spheres look
> >> reflective...
> >>
> >> (Whenever *I* render anything, even if an object is a perfect mirror,
> >> it fails to _look_ reflective.)
> > You need some environment to get reflected in your reflective object.
>
> Yeah, that's clear enough. But it seems no matter what texture I use, it
> never really makes anything look "reflective". (It just looks like some
> bizzare texturing error has occurred...)
For reflective object textures I have a few rules I use:
1) Never use ambient. (I actually only use ambient for light source type
objects).
2) Be very conservative on the use of diffuse, adjust according to material
type. (for textures like polished chrome or brass use diffuse 0)
3) Use fresnel reflection with min/max = 0/1, use ior to adjust the
reflectivity level.
-tgq
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