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19 May 2024 01:56:39 EDT (-0400)
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From: Tek
Subject: Re: volcano WIP5
Date: 17 Feb 2006 02:37:42
Message: <43f57d46$1@news.povray.org>
> Your underwater view is impressive indeed. Still, I feel that the flow is
> too thin to be really believable and natural looking. I would expect a 
> more
> massive "wall" of lava with those fiery blobs sticking out.

That might be what you'd expect, but it's not what really happens. I've said 
it before and I'll say it again, reference!: 
http://www.pmel.noaa.gov/vents/nemo/explorer/concepts/pillows.html (watch 
the video at the bottom of the page).

And regarding the slope, you're entirely right, but I can't get the 
composition to work with steeper edges. After all I'm not really going for 
realism... Oh hold on I just contradicted myself :)

-- 
Tek
http://evilsuperbrain.com

"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:43f43ab5@news.povray.org...
> This is a great improvement, Tek!
>
> Still, some unconfortable feelings. Although the shape of the volcano is
> much better, I think the slope is too steep. Volcano slopes are mainly 
> made
> up of rubble and the "maximum angle of repose" of loose material is about 
> 37
> degrees. This concerns all kind of slopes like screes, or dunes too. Your
> slope (to the left) is about 50 degrees.
>
> Your underwater view is impressive indeed. Still, I feel that the flow is
> too thin to be really believable and natural looking. I would expect a 
> more
> massive "wall" of lava with those fiery blobs sticking out.
>
> Sorry for these comments! They come from my professional background 
> mainly.
> You have created a great image already!
>
> Thomas
>
>


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From: Thomas de Groot
Subject: Re: volcano WIP5
Date: 17 Feb 2006 03:32:14
Message: <43f58a0e@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:43f57d46$1@news.povray.org...
... Oh hold on I just contradicted myself :)
>

That's allright! ;-)
It is part of the artistic liberty! Just go on, your image is overwhelming
<cough (smoke & ash)> already!

Thomas


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From: Bill Pragnell
Subject: Re: volcano WIP5
Date: 17 Feb 2006 04:55:00
Message: <web.43f59c4284388aa0731f01d10@news.povray.org>
No suggestions beyond what has already been said, but...

Great, great work. I've yet to master media in this way, and it looks just
fantastic. The above-below water split (although uncomplicated, I'm sure)
is also something I've never seen before.

Keep 'em coming... a classic in the making!

Bill


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From: Chambers
Subject: Re: volcano WIP5
Date: 17 Feb 2006 12:08:02
Message: <43f602f2$1@news.povray.org>
Tek wrote:
> And regarding the slope, you're entirely right, but I can't get the 
> composition to work with steeper edges.

Do you mean without?  I believe the point was that your volcano is *too* 
steep to be realistic :)

...Chambers


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From: Tek
Subject: Re: volcano WIP5
Date: 17 Feb 2006 12:46:13
Message: <43f60be5$1@news.povray.org>
Doh yes that was a typo. It doesn't work without steep edges. Well spotted 
:)

-- 
Tek
http://evilsuperbrain.com

"Chambers" <bdc### [at] yahoocom> wrote in message 
news:43f602f2$1@news.povray.org...
> Tek wrote:
>> And regarding the slope, you're entirely right, but I can't get the 
>> composition to work with steeper edges.
>
> Do you mean without?  I believe the point was that your volcano is *too* 
> steep to be realistic :)
>
> ...Chambers


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From: IanT
Subject: Re: volcano WIP5
Date: 17 Feb 2006 21:20:00
Message: <web.43f6832d84388aa0e27474a40@news.povray.org>
Knocks my entry into a cocked hat ... amazing image and would probably get a
place even with no further changes.

Some constructive criticism...

The smoke towards the edges of the image is too blurred.  In all photos I've
seen of a real-life eruption, the edges of the smoke plume are very
well-defined due to the sheer scale of it all and the fact that it won't be
moving upwards quickly enough to create any kind of motion blur).

The top-most edge of the crater is very sharply-defined and stands out a
little too much ... maybe place some smoke media in front of the edge to
blur it out a little?

Ian.


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From: Tek
Subject: Re: volcano WIP5
Date: 17 Feb 2006 23:14:13
Message: <43f69f15$1@news.povray.org>
"IanT" <ian### [at] hotmailcom> wrote in message 
news:web.43f6832d84388aa0e27474a40@news.povray.org...
> Knocks my entry into a cocked hat ... amazing image and would probably get 
> a
> place even with no further changes.
>
> Some constructive criticism...
>
> The smoke towards the edges of the image is too blurred.  In all photos 
> I've
> seen of a real-life eruption, the edges of the smoke plume are very
> well-defined due to the sheer scale of it all and the fact that it won't 
> be
> moving upwards quickly enough to create any kind of motion blur).

Yeah I think so too. I tried making the media a bit sharper but it caused 
too many artefacts. I might go with an isosurface and completely constant 
media density instead... hmm...

> The top-most edge of the crater is very sharply-defined and stands out a
> little too much ... maybe place some smoke media in front of the edge to
> blur it out a little?

Yeah, or maybe make it glow and blend into the lava... I'll try some things, 
thanks for the suggestions very helpful :)

-- 
Tek
http://evilsuperbrain.com


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From: Ken
Subject: Re: volcano WIP5
Date: 18 Feb 2006 14:44:19
Message: <43f77913$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message news:43f2e4e8@news.povray.org...

> And that's about it. What do you think?

I think it looks kewl.

One suggestion, you know for realism - The invisible camera appears to be half in and
half out of the water so that you can see both 
the underwater lava as well as the volcano. How about a few water drops on the camera
lens above water line to give the viewer a 
sense of perspective?

Ken


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From: Tek
Subject: Re: volcano WIP5
Date: 18 Feb 2006 15:47:28
Message: <43f787e0$1@news.povray.org>
Good suggestion, but to make this shot work I've had to cheat and stick the 
camera inside a 1m hole carved into the ocean. i.e. a real camera couldn't 
get this view because the camera is actually quite a long way above the 
surface of the water -which is how come we can see the top but not the 
bottom of the water surface- and if I make it lower it totally destroys the 
composition. So, water droplets would have to be 1m away to be consistent, 
which would only serve to emphasize the trickery that I'm doing.

-- 
Tek
http://evilsuperbrain.com

"Ken" <ken### [at] tagpovrayorg> wrote in message 
news:43f77913$1@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbraincom> wrote in message 
> news:43f2e4e8@news.povray.org...
>
>> And that's about it. What do you think?
>
> I think it looks kewl.
>
> One suggestion, you know for realism - The invisible camera appears to be 
> half in and half out of the water so that you can see both the underwater 
> lava as well as the volcano. How about a few water drops on the camera 
> lens above water line to give the viewer a sense of perspective?
>
> Ken
>


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From: Bob Hughes
Subject: Re: volcano WIP5
Date: 20 Feb 2006 09:03:50
Message: <43f9cc46$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> wrote in message 
news:43f787e0$1@news.povray.org...
> camera inside a 1m hole carved into the ocean. i.e. a real camera couldn't 
> get this view because the camera is actually quite a long way above the 
> surface of the water -which is how come we can see the top but not the 
> bottom of the water surface-

Saw this cool (and hot) WIP a while ago and I didn't even see the lower part 
until the third time I looked because I wasn't scrolling down far enough!

Ken's idea seems feasible to me. I can see how adding water droplets on an 
imaginary lens might be difficult if you were to want them to be out of 
focus from the nearness, but since the waterline is sharply focused that 
could mean droplets might look okay. Maybe simply some blobs suspended out 
there?

What this got me thinking about is the pillow lava needing broiling water 
coming from the molten seams. Oh... wait... I'm reading your original 
message again and that has been planned already. ;)

I really like the special-effects appearance you've created.

About that pesky media overlap problem... how about moving them away from 
each other yet keeping scaled and translated to be seen correctly along the 
line of sight?

Someone else suggested dirtying the snow in places, which I think would be a 
nice touch. Perhaps possible to overlay a texture or add it into the one 
already being used? Unless that causes a layering a layered texture error in 
doing that.

Bob H


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