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This is kind of a challange..
The following image was modelled in MAX and
rendered with VRay.. it's not a master piece, I know,
but the challange is to reproduce it in POV-Ray.
That's the first part.
The second part is that I'd like to see a Tutorial of it.
Both of them are equally important.
When you finished, post the results here. ok?
If anybody is up to it, i.e.
Cheers,
Stefan
Post a reply to this message
Attachments:
Download 'pov_clay.jpg' (183 KB)
Preview of image 'pov_clay.jpg'
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That's pretty difficult. A good starting point would be the IsoCSG library:
http://www.imagico.de/pov/ic/
Though I'm far too busy (lazy) to attempt to recreate your image :)
--
Tek
http://evilsuperbrain.com
"Stefan Persson [azynkron]" <azy### [at] hotmailcom> wrote in message
news:43691228@news.povray.org...
> This is kind of a challange..
>
> The following image was modelled in MAX and
> rendered with VRay.. it's not a master piece, I know,
> but the challange is to reproduce it in POV-Ray.
> That's the first part.
>
> The second part is that I'd like to see a Tutorial of it.
> Both of them are equally important.
>
> When you finished, post the results here. ok?
> If anybody is up to it, i.e.
>
>
> Cheers,
> Stefan
>
>
Post a reply to this message
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Stefan Persson [azynkron] wrote:
> This is kind of a challange..
>
> The following image was modelled in MAX and
> rendered with VRay.. it's not a master piece, I know,
> but the challange is to reproduce it in POV-Ray.
> That's the first part.
The only solution without using a modeler I can think of
is isosurfaces. And that would be pure math crunching, which
takes relative long compared to CA spline shaping.
Maybe I'll give it a try but not today.
Sebastian
Post a reply to this message
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"Sebastian H." <van### [at] gmxde> wrote:
> Stefan Persson [azynkron] wrote:
> > This is kind of a challange..
> >
> > The following image was modelled in MAX and
> > rendered with VRay.. it's not a master piece, I know,
> > but the challange is to reproduce it in POV-Ray.
> > That's the first part.
>
> The only solution without using a modeler I can think of
> is isosurfaces. And that would be pure math crunching, which
> takes relative long compared to CA spline shaping.
>
> Maybe I'll give it a try but not today.
>
> Sebastian
What about blobbed spheres filling a given csg form? Do a looped
random_inside (I think that's what it's called, I don't have time to look
it up now) of blob elements. It ought to give you something like that
texture. As far as getting the slightly goofy shapes, a hand-made mesh
might be pull-offable. Or maybe a macro that places mesh points around a
spline, for the text... hmmm. I'd be happy to try it, BUT it's November -
so I have a novel to write first. Maybe at christmastime.
-s
5TF!
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"Sebastian H." <van### [at] gmxde> wrote in message
news:4369e872$1@news.povray.org...
> Stefan Persson [azynkron] wrote:
> > This is kind of a challange..
> >
> > The following image was modelled in MAX and
> > rendered with VRay.. it's not a master piece, I know,
> > but the challange is to reproduce it in POV-Ray.
> > That's the first part.
>
> The only solution without using a modeler I can think of
> is isosurfaces. And that would be pure math crunching, which
> takes relative long compared to CA spline shaping.
>
> Maybe I'll give it a try but not today.
>
> Sebastian
Is "Without using a modeller" a rule to the challenge? I doubt MAX did it
without a modeller.
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"stm31415" <sam### [at] cscom> wrote:
> What about blobbed spheres filling a given csg form? Do a looped
> random_inside (I think that's what it's called, I don't have time to look
> it up now) of blob elements. It ought to give you something like that
> texture.
What is wrong with, after making the general shapes in an isosurface, just
applying a spotted shell? I don't think a "random_inside of blob elements"
is necessary, plus it would make the bumps too uneven.
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Ross wrote:
> "Sebastian H." <van### [at] gmxde> wrote in message
> news:4369e872$1@news.povray.org...
>
>>Stefan Persson [azynkron] wrote:
>>
>>>This is kind of a challange..
>>>
>>>The following image was modelled in MAX and
>>>rendered with VRay.. it's not a master piece, I know,
>>>but the challange is to reproduce it in POV-Ray.
>>>That's the first part.
>>
>>The only solution without using a modeler I can think of
>>is isosurfaces. And that would be pure math crunching, which
>>takes relative long compared to CA spline shaping.
>>
>>Maybe I'll give it a try but not today.
>>
>>Sebastian
>
>
> Is "Without using a modeller" a rule to the challenge? I doubt MAX did it
> without a modeller.
>
>
Since PoV-Ray is just a renderer which must be scripted I guessed so.
Otherwise the contest would not make that much sence as I could model
the scene in max again and export it to PoV.
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stm31415 wrote:
> "Sebastian H." <van### [at] gmxde> wrote:
>
>>Stefan Persson [azynkron] wrote:
>>
>>>This is kind of a challange..
>>>
>>>The following image was modelled in MAX and
>>>rendered with VRay.. it's not a master piece, I know,
>>>but the challange is to reproduce it in POV-Ray.
>>>That's the first part.
>>
>>The only solution without using a modeler I can think of
>>is isosurfaces. And that would be pure math crunching, which
>>takes relative long compared to CA spline shaping.
>>
>>Maybe I'll give it a try but not today.
>>
>>Sebastian
>
>
> What about blobbed spheres filling a given csg form? Do a looped
> random_inside (I think that's what it's called, I don't have time to look
> it up now) of blob elements. It ought to give you something like that
> texture. As far as getting the slightly goofy shapes, a hand-made mesh
> might be pull-offable. Or maybe a macro that places mesh points around a
> spline, for the text... hmmm. I'd be happy to try it, BUT it's November -
> so I have a novel to write first. Maybe at christmastime.
Could work. But the bumps can easily be added to an isosurface therefore
this was my first idea.
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