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"stm31415" <sam### [at] cscom> wrote:
> What about blobbed spheres filling a given csg form? Do a looped
> random_inside (I think that's what it's called, I don't have time to look
> it up now) of blob elements. It ought to give you something like that
> texture.
What is wrong with, after making the general shapes in an isosurface, just
applying a spotted shell? I don't think a "random_inside of blob elements"
is necessary, plus it would make the bumps too uneven.
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