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A while back I posted an animation of a spacecraft approaching Mars... Ever
since then I've been trying to create a adversary for it... Well, I think
I've done it!
This is one for the POV purists as it is totally CSG. That means no meshes
and no modeller. It was all hand coded. Personally I find I get more
control that way... It is amazing what you can do with a #while() loop! The
only non CSG in the model are the textures which are all based on a single
bitmap and the UN logos...
The attached image was rendered at 1280x1024 (my screen res) and resized in
PSP...
All told it took about 5 hours from start to finish... Now I need to
choreograph a battle with the other ship!
Rarius
Post a reply to this message
Attachments:
Download 'PeelingOff.jpg' (58 KB)
Preview of image 'PeelingOff.jpg'
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"Rarius" <rar### [at] rariuscouk> wrote:
> A while back I posted an animation of a spacecraft approaching Mars... Ever
> since then I've been trying to create a adversary for it... Well, I think
> I've done it!
>
> This is one for the POV purists as it is totally CSG. That means no meshes
> and no modeller. It was all hand coded. Personally I find I get more
> control that way... It is amazing what you can do with a #while() loop! The
> only non CSG in the model are the textures which are all based on a single
> bitmap and the UN logos...
Very nice ships!
So, are these guys going after Freehold(*)?
>
> The attached image was rendered at 1280x1024 (my screen res) and resized in
> PSP...
>
> All told it took about 5 hours from start to finish... Now I need to
> choreograph a battle with the other ship!
>
> Rarius
(*) The reference, if anyone wants a good read (well, I think so), is
Freehold by Michael Z. Williamson. Free as an ebook (with many others!) at
http://www.baen.com/library/
Bye for now,
Mike Andrews.
Post a reply to this message
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Rarius wrote:
> This is one for the POV purists as it is totally CSG. That means no meshes
Very nice. I think the text doesn't really look right against the
texture you've chosen. It makes the text look embossed somehow. Unless
that's the look you're going for.
That's what the 08 looks like, but the 04 looks wrong because the shadow
would be on the other side were it countersunk like the 08 looks.
Post a reply to this message
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Just like US warships, I have simulated a shadow in the paintwork of the
numbers and names... They aren't embossed or countersunk, but flat. The
"shadow" is always below and to the right of the white text.
If the text were standing proud of the surface, the 08's shadow ought to be
to the left of the number, while the 04's is right...
Rarius
"Darren New" <dne### [at] sanrrcom> wrote in message
news:419e2923$1@news.povray.org...
> Rarius wrote:
>> This is one for the POV purists as it is totally CSG. That means no
>> meshes
>
> Very nice. I think the text doesn't really look right against the texture
> you've chosen. It makes the text look embossed somehow. Unless that's the
> look you're going for.
>
> That's what the 08 looks like, but the 04 looks wrong because the shadow
> would be on the other side were it countersunk like the 08 looks.
Post a reply to this message
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"Rarius" <rar### [at] rariuscouk> wrote in message
news:419dcc00@news.povray.org...
>A while back I posted an animation of a spacecraft approaching Mars... Ever
> since then I've been trying to create a adversary for it... Well, I think
> I've done it!
I'm still working on these... here's the latest version...
In this version:
I've added lighting over the logos and name plates
I've added more details just inside the front of the plate where the
name is.
Ive added a docking port in the lower mid section... This still needs
work...
I still need to:
Finish the docking port
Add formation lights
Add a few more blisters on the forward hull
Comments?
Rarius
Post a reply to this message
Attachments:
Download 'StarCruiser.jpg' (483 KB)
Preview of image 'StarCruiser.jpg'
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"Rarius" <rar### [at] rariuscouk> wrote:
> In this version:
> I've added lighting over the logos and name plates
> I've added more details just inside the front of the plate where the
> name is.
> Ive added a docking port in the lower mid section... This still needs
> work...
>
> I still need to:
> Finish the docking port
> Add formation lights
> Add a few more blisters on the forward hull
>
> Comments?
Looks good, the lights give the craft more definition.
The text and numbers still float a bit, probably because
they're cleaner than the rest of the scarred surface. If
you can layer the scars over the decals they may look
more realistic.
-Mark
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