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17 Nov 2024 10:16:43 EST (-0500)
  My new desktop image ... (Message 1 to 9 of 9)  
From: Mike Raiford
Subject: My new desktop image ...
Date: 12 Nov 2004 15:24:09
Message: <41951be9@news.povray.org>
-- 
~Mike


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From: Rafal 'Raf256' Maj
Subject: Re: My new desktop image ...
Date: 12 Nov 2004 15:58:25
Message: <Xns959FDFE3E21D9raf256com@203.29.75.35>
mra### [at] hotmailcom news:41951be9@news.povray.org

Simple, but nice.. :)  I think floor could benefit from additional blurred 
reflection.

And.. wait a minute, while image reflected in floor dont have depth-of-
field effect on it?

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Mike Raiford
Subject: Re: My new desktop image ...
Date: 12 Nov 2004 16:39:07
Message: <41952d7b$1@news.povray.org>
Rafal 'Raf256' Maj wrote:

> Simple, but nice.. :)  I think floor could benefit from additional blurred 
> reflection.

Yah... I didn't give myself time for the blurred reflection, it's just 
good ol' plain shiny reflection.

> And.. wait a minute, while image reflected in floor dont have depth-of-
> field effect on it?

This goes back to one of my questions on p.nu, After fiddling with a 
pane of glass and a monitor I have concluded that the floor reflection 
is correct. Most of the sphere is within the zone of focus, so... This 
is why there is no DOF..


-- 
~Mike


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From: Ross
Subject: Re: My new desktop image ...
Date: 12 Nov 2004 16:57:04
Message: <419531b0@news.povray.org>
"Mike Raiford" <mra### [at] hotmailcom> wrote in message
news:41952d7b$1@news.povray.org...
> Rafal 'Raf256' Maj wrote:
>
> > Simple, but nice.. :)  I think floor could benefit from additional
blurred
> > reflection.
>
> Yah... I didn't give myself time for the blurred reflection, it's just
> good ol' plain shiny reflection.
>
> > And.. wait a minute, while image reflected in floor dont have depth-of-
> > field effect on it?
>
> This goes back to one of my questions on p.nu, After fiddling with a
> pane of glass and a monitor I have concluded that the floor reflection
> is correct. Most of the sphere is within the zone of focus, so... This
> is why there is no DOF..
>
>
> -- 
> ~Mike

I think he means (or atleast I think I mean) that while the sphere is within
the focus, the reflection isn't. The reflection "sits" on top of some wood.
those wood tiles are very blurred, but the reflection of the sphere on that
same blurred wood is very sharp. Optically, how can this happen that one
thing in an area is blurred and another thing in that area is not blurred?

-r


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From: Jellby
Subject: Re: My new desktop image ...
Date: 12 Nov 2004 17:12:29
Message: <4195354d@news.povray.org>
Among other things, Ross wrote:

> I think he means (or atleast I think I mean) that while the sphere is
> within the focus, the reflection isn't. The reflection "sits" on top of
> some wood. those wood tiles are very blurred, but the reflection of the
> sphere on that same blurred wood is very sharp. Optically, how can this
> happen that one thing in an area is blurred and another thing in that area
> is not blurred?

But the reflection is technically further away than the surface. It is at 
the same distance as the "real" sphere, so it is focused. It's the same 
effect as when looking through a painted glass, you can see whatever 
there's at the other side more or less clearly, while the painted glass' 
surface is blurred.

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


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From: Slime
Subject: Re: My new desktop image ...
Date: 12 Nov 2004 17:25:09
Message: <41953845@news.povray.org>
> Optically, how can this happen that one
> thing in an area is blurred and another thing in that area is not blurred?

The rays shot for a single pixel of the image all hit the wood in different
areas, but after reflecting off and travelling farther to the sphere, they
converge on about the same spot. So the wood is blurred while the sphere is
not.

This is one of the kinds of results that a post-processed focal blur can't
simulate. =)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Rafal 'Raf256' Maj
Subject: Re: My new desktop image ...
Date: 12 Nov 2004 18:04:25
Message: <Xns95A011B25B75raf256com@203.29.75.35>
fak### [at] emailaddress news:41953845@news.povray.org

> This is one of the kinds of results that a post-processed focal blur
> can't simulate. =)

Interesting ;) I thought exacly thing - but other way around, I agree that 
post-processed FB cant simulate it, but I was shure the result should be 
that sphere reflection should be *more* blurred then then panells, not 
less.

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Michael Raiford
Subject: Re: My new desktop image ...
Date: 12 Nov 2004 19:16:12
Message: <4195524c$1@news.povray.org>
Rafal 'Raf256' Maj wrote:

> fak### [at] emailaddress news:41953845@news.povray.org
> 
> 
>>This is one of the kinds of results that a post-processed focal blur
>>can't simulate. =)
> 
> 
> Interesting ;) I thought exacly thing - but other way around, I agree that 
> post-processed FB cant simulate it, but I was shure the result should be 
> that sphere reflection should be *more* blurred then then panells, not 
> less.
> 

There _is_ one problem that I can see, straight off. The sphere's 
reflection should really be broken by the gaps in the wood. I used a 
normal pattern, but it appears that the "look" of the wood is just 
superficial.. bah.


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From: Andrew the Orchid
Subject: Re: My new desktop image ...
Date: 13 Nov 2004 04:10:46
Message: <4195cf96@news.povray.org>
Hmm... a checkered sphere over a reflective plane... I think maybe 
you've got it backwards here. ;-)


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