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fak### [at] emailaddress news:41953845@news.povray.org
> This is one of the kinds of results that a post-processed focal blur
> can't simulate. =)
Interesting ;) I thought exacly thing - but other way around, I agree that
post-processed FB cant simulate it, but I was shure the result should be
that sphere reflection should be *more* blurred then then panells, not
less.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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