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Rafal 'Raf256' Maj wrote:
> fak### [at] emailaddress news:41953845@news.povray.org
>
>
>>This is one of the kinds of results that a post-processed focal blur
>>can't simulate. =)
>
>
> Interesting ;) I thought exacly thing - but other way around, I agree that
> post-processed FB cant simulate it, but I was shure the result should be
> that sphere reflection should be *more* blurred then then panells, not
> less.
>
There _is_ one problem that I can see, straight off. The sphere's
reflection should really be broken by the gaps in the wood. I used a
normal pattern, but it appears that the "look" of the wood is just
superficial.. bah.
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