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A little something else I've been tinkering with (instead of finishing other
things that I've been tinkering with).
My version isn't an F-18, but another model I originally started for
something else... then I came across this lovely aircraft carrier photo. I
felt challenged to match the lighting in the scene, and I feel I've come
pretty close. The craft model I am fairly pleased with, the tarmac texture
needs work, and the humans are basically 3D stick figures (from a quality
standpoint). Oh well. Re-working the light_stick_guy (his mesh2 object
identifier name) and working on the other carrier crew, will post
developements in the near future.
Aircraft, pilot, and carrier crewmember modeled in wings, traced in pov
with a fairly vicious radiosity block which took almost 10 hours with aa on
at 3.5GHz.
Reactor
P.S. For the curious, by vicious I mean
radiosity{
pretrace_start 0.080 // start pretrace at this size
pretrace_end 0.004 // end pretrace at this size
count 200 // higher -> higher quality (1..1600) [35]
nearest_count 20 // higher -> higher quality (1..10) [5]
error_bound .15 // higher -> smoother, less accurate [1.8]
recursion_limit 5 // how much interreflections are
calculated (1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace
step
gray_threshold 0.0 // increase for weakening colors (0..1)
[0]
minimum_reuse 0.0015 // reuse of old radiosity samples [0.015]
brightness 1.20 // brightness of radiosity effects
(0..1) [1]
adc_bailout 0.01/2
normal on // take surface normals into account [off]
media on // take media into account [off]
always_sample on // turn sampling in final trace off [on]
}
I can get away with much worse, but I wanted to see how it'd look... so I
let it run overnight.
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Attachments:
Download 'F18_small.jpg' (39 KB)
Download 'craft_scene2.jpg' (51 KB)
Preview of image 'F18_small.jpg'
Preview of image 'craft_scene2.jpg'
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Talk to me, Goose!
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Very nice!
That fighter looks like the F-22 Raptor... A little.
I've always wanted to create a fighter or spaceship model, but I don't seem to
have any skill in that area. Most of my work is interior, and even when it
isn't, it's usually architecture.
I love the sky in your image, it matches the picture perfectly. I can't wait
to see the finished product.
Regards,
ADB
Reactor wrote:
> A little something else I've been tinkering with (instead of finishing other
> things that I've been tinkering with).
> My version isn't an F-18, but another model I originally started for
> something else... then I came across this lovely aircraft carrier photo. I
> felt challenged to match the lighting in the scene, and I feel I've come
> pretty close. The craft model I am fairly pleased with, the tarmac texture
> needs work, and the humans are basically 3D stick figures (from a quality
> standpoint). Oh well. Re-working the light_stick_guy (his mesh2 object
> identifier name) and working on the other carrier crew, will post
> developements in the near future.
> Aircraft, pilot, and carrier crewmember modeled in wings, traced in pov
> with a fairly vicious radiosity block which took almost 10 hours with aa on
> at 3.5GHz.
>
> Reactor
>
> P.S. For the curious, by vicious I mean
> radiosity{
> pretrace_start 0.080 // start pretrace at this size
> pretrace_end 0.004 // end pretrace at this size
> count 200 // higher -> higher quality (1..1600) [35]
> nearest_count 20 // higher -> higher quality (1..10) [5]
> error_bound .15 // higher -> smoother, less accurate [1.8]
> recursion_limit 5 // how much interreflections are
> calculated (1..5+) [3]
> low_error_factor .5 // reduce error_bound during last pretrace
> step
> gray_threshold 0.0 // increase for weakening colors (0..1)
> [0]
> minimum_reuse 0.0015 // reuse of old radiosity samples [0.015]
> brightness 1.20 // brightness of radiosity effects
> (0..1) [1]
> adc_bailout 0.01/2
> normal on // take surface normals into account [off]
> media on // take media into account [off]
> always_sample on // turn sampling in final trace off [on]
> }
>
> I can get away with much worse, but I wanted to see how it'd look... so I
> let it run overnight.
>
> [Image]
>
> [Image]
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Just a quick note... the letters on the side of the F/A 18 aren't
random. That's a picture of a bird from VMFA-85. What does that mean?
It means that it's a carrier squadron (V, don't ask me why), a Marine
Corps unit (M) a fighter squadron (F) and an attack (A) squadron. (The
F/A 18 is a multi-mission aircraft, and can fill both fighter and attack
roles).
You should make sure that you think about what the markings on the side
of your aircraft mean, as well.
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