POV-Ray : Newsgroups : povray.binaries.images : WIP aircraft carrier and such : Re: WIP aircraft carrier and such Server Time
7 Nov 2024 04:54:30 EST (-0500)
  Re: WIP aircraft carrier and such  
From: Anthony D  Baye
Date: 5 Oct 2004 03:05:04
Message: <4162479F.DD813B7E@gold.sdsmt.edu>
Very nice!

That fighter looks like the F-22 Raptor... A little.

I've always wanted to create a fighter or spaceship model, but I don't seem to
have any skill in that area. Most of my work is interior, and even when it
isn't, it's usually architecture.

I love the sky in your image, it matches the picture perfectly.  I can't wait
to see the finished product.


Regards,

ADB

Reactor wrote:

> A little something else I've been tinkering with (instead of finishing other
> things that I've been tinkering with).
>   My version isn't an F-18, but another model I originally started for
> something else... then I came across this lovely aircraft carrier photo.  I
> felt challenged to match the lighting in the scene, and I feel I've come
> pretty close.  The craft model I am fairly pleased with, the tarmac texture
> needs work, and the humans are basically 3D stick figures (from a quality
> standpoint).  Oh well.  Re-working the light_stick_guy (his mesh2 object
> identifier name) and working on the other carrier crew, will post
> developements in the near future.
>   Aircraft, pilot, and carrier crewmember  modeled in wings, traced in pov
> with a fairly vicious radiosity block which took almost 10 hours with aa on
> at 3.5GHz.
>
>                Reactor
>
> P.S. For the curious, by vicious I mean
>   radiosity{
>     pretrace_start 0.080           // start pretrace at this size
>     pretrace_end   0.004           // end pretrace at this size
>     count 200                     // higher -> higher quality (1..1600) [35]
>     nearest_count 20               // higher -> higher quality (1..10) [5]
>     error_bound .15               // higher -> smoother, less accurate [1.8]
>     recursion_limit 5             // how much interreflections are
> calculated (1..5+) [3]
>     low_error_factor .5           // reduce error_bound during last pretrace
> step
>     gray_threshold 0.0            // increase for weakening colors (0..1)
> [0]
>     minimum_reuse 0.0015           // reuse of old radiosity samples [0.015]
>     brightness 1.20                 // brightness of radiosity effects
> (0..1) [1]
>     adc_bailout 0.01/2
>     normal on                   // take surface normals into account [off]
>     media on                    // take media into account [off]
>     always_sample on           // turn sampling in final trace off [on]
>   }
>
> I can get away with much worse, but I wanted to see how it'd look... so I
> let it run overnight.
>
>  [Image]
>
>  [Image]


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