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A little something else I've been tinkering with (instead of finishing other
things that I've been tinkering with).
My version isn't an F-18, but another model I originally started for
something else... then I came across this lovely aircraft carrier photo. I
felt challenged to match the lighting in the scene, and I feel I've come
pretty close. The craft model I am fairly pleased with, the tarmac texture
needs work, and the humans are basically 3D stick figures (from a quality
standpoint). Oh well. Re-working the light_stick_guy (his mesh2 object
identifier name) and working on the other carrier crew, will post
developements in the near future.
Aircraft, pilot, and carrier crewmember modeled in wings, traced in pov
with a fairly vicious radiosity block which took almost 10 hours with aa on
at 3.5GHz.
Reactor
P.S. For the curious, by vicious I mean
radiosity{
pretrace_start 0.080 // start pretrace at this size
pretrace_end 0.004 // end pretrace at this size
count 200 // higher -> higher quality (1..1600) [35]
nearest_count 20 // higher -> higher quality (1..10) [5]
error_bound .15 // higher -> smoother, less accurate [1.8]
recursion_limit 5 // how much interreflections are
calculated (1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace
step
gray_threshold 0.0 // increase for weakening colors (0..1)
[0]
minimum_reuse 0.0015 // reuse of old radiosity samples [0.015]
brightness 1.20 // brightness of radiosity effects
(0..1) [1]
adc_bailout 0.01/2
normal on // take surface normals into account [off]
media on // take media into account [off]
always_sample on // turn sampling in final trace off [on]
}
I can get away with much worse, but I wanted to see how it'd look... so I
let it run overnight.
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Attachments:
Download 'F18_small.jpg' (39 KB)
Download 'craft_scene2.jpg' (51 KB)
Preview of image 'F18_small.jpg'
Preview of image 'craft_scene2.jpg'
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