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This is very simplistic (especially my land mesh) but I thought the grass
ame out OK.
Post a reply to this message
Attachments:
Download 'GrassTest.jpg' (125 KB)
Preview of image 'GrassTest.jpg'
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Ok, changed teh algorithm for what locations get grass... I based it on
slope rather than altitude.
There are 280,000+ blades of grass.
Scene contains 268088 frame level objects; 1 infinite.
Time For Parse: 0 hours 0 minutes 45.0 seconds (45 seconds)
Time For Trace: 0 hours 30 minutes 15.0 seconds (1814 seconds)
Total Time: 0 hours 30 minutes 59.0 seconds (1859 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
seconds
Render averaged 220.20 PPS over 405600 pixels
POV-Ray finished
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:405f21f8@news.povray.org...
> This is very simplistic (especially my land mesh) but I thought the grass
> came out OK.
>
>
>
Post a reply to this message
Attachments:
Download 'grass_test.jpg' (115 KB)
Preview of image 'grass_test.jpg'
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oops, 268,000
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:4064658c@news.povray.org...
> Ok, changed teh algorithm for what locations get grass... I based it on
> slope rather than altitude.
> There are 280,000+ blades of grass.
>
>
> Scene contains 268088 frame level objects; 1 infinite.
> Time For Parse: 0 hours 0 minutes 45.0 seconds (45 seconds)
> Time For Trace: 0 hours 30 minutes 15.0 seconds (1814 seconds)
> Total Time: 0 hours 30 minutes 59.0 seconds (1859 seconds)
> --------------------------------------------------------------------------
--
> CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
> seconds
> Render averaged 220.20 PPS over 405600 pixels
>
> POV-Ray finished
>
>
>
>
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:405f21f8@news.povray.org...
> > This is very simplistic (especially my land mesh) but I thought the
grass
> > came out OK.
> >
> >
> >
>
>
>
>
Post a reply to this message
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Bryan Valencia nous apporta ses lumieres ainsi en ce 2004/03/26 12:17... :
>Ok, changed teh algorithm for what locations get grass... I based it on
>slope rather than altitude.
>There are 280,000+ blades of grass.
>
>
>Scene contains 268088 frame level objects; 1 infinite.
>Time For Parse: 0 hours 0 minutes 45.0 seconds (45 seconds)
>Time For Trace: 0 hours 30 minutes 15.0 seconds (1814 seconds)
> Total Time: 0 hours 30 minutes 59.0 seconds (1859 seconds)
>----------------------------------------------------------------------------
>CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
>seconds
>Render averaged 220.20 PPS over 405600 pixels
>
>POV-Ray finished
>
>
>
>
>"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
>news:405f21f8@news.povray.org...
>
>
>>This is very simplistic (especially my land mesh) but I thought the grass
>>came out OK.
>>
>>
>>
>>
>>
>
>
>
>
>
>
Much better
Alain
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"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:4064658c@news.povray.org...
> Ok, changed teh algorithm for what locations get grass... I based it on
> slope rather than altitude.
> There are 280,000+ blades of grass.
<snip />
Much more realistic!
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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Ok, now all it needs is a few aliens standing in the grass...
"Dan P" <dan### [at] yahoocom> wrote in message
news:4065c6c4$1@news.povray.org...
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:4064658c@news.povray.org...
> > Ok, changed teh algorithm for what locations get grass... I based it on
> > slope rather than altitude.
> > There are 280,000+ blades of grass.
>
> <snip />
>
>
> Much more realistic!
>
> --
> - Respectfully,
> Dan
> http://<broken link>
>
>
Post a reply to this message
Attachments:
Download 'grass_test2.jpg' (86 KB)
Preview of image 'grass_test2.jpg'
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The ship looks like an oldies zeppelin nacelle.
I like that.
The grass has a weird color too...
--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:40678df9@news.povray.org...
> Ok, now all it needs is a few aliens standing in the grass...
>
>
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:4065c6c4$1@news.povray.org...
> > "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> > news:4064658c@news.povray.org...
> > > Ok, changed teh algorithm for what locations get grass... I based it
on
> > > slope rather than altitude.
> > > There are 280,000+ blades of grass.
> >
> > <snip />
> >
> >
> > Much more realistic!
> >
> > --
> > - Respectfully,
> > Dan
> > http://<broken link>
> >
> >
>
>
>
Post a reply to this message
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Bryan Valencia wrote:
> Ok, now all it needs is a few aliens standing in the grass...
I love it!!!
--
Respectfully,
Dan P
http://<broken link>
Post a reply to this message
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The grass is
texture{
pigment{color rgb<0,0.56,0.2>}
finish{phong 1}
}
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:40679f41$1@news.povray.org...
> The ship looks like an oldies zeppelin nacelle.
> I like that.
>
> The grass has a weird color too...
Post a reply to this message
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Step 3...
Ok, this version has more detail on the ship, and a rainier sky. I really
need Poser to finish this scene.
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:405f21f8@news.povray.org...
> This is very simplistic (especially my land mesh) but I thought the grass
> ame out OK.
>
>
>
Post a reply to this message
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